Complete walkthrough for Part 20 of Max Payne 2: The Fall of Max Payne, detailing enemy encounters, objectives, and strategies for Mona Sax's section.
Walkthrough
- 1Proceed to the end of the roof and look down. Three black-suits will emerge from cabins on the first floor walkway, and two more will appear in the yard to the right. Snipe them all with the Dragunov.
- 2After a cut-scene, two more thugs appear: one from behind a cabin and one on top. Snipe them. A third pair will appear; kill one, but the other will hide. Max will suggest finding another way.
- 3Turn around and return to the beginning of the roof (after two rooms). Collect ammo and take the door on the left.
- 4Enter the room with steel ramps. Go to the other side and through the door.
- 5Head left and peek around the wall to find two thugs. Kill them and proceed to the balcony on the left.
- 6From the balcony, snipe the thug to the right of the cabin. Two more thugs will appear on the top floor of the cabin; snipe them and turn around.
- 7Exit this room, go straight, then left. Kill the black-suit near you. Equip a scoped weapon and snipe the goon at the far end of the corridor.
- 8Proceed into the room where the level started. If you didn't blow the explosive barrel earlier, two thugs will be killed. Otherwise, kill them yourself and exit the room through the door on the left.
- 9Go forward, collect painkillers, and hide behind the large box on the left. Wait for two black-suits to approach and kill them. Another may appear; kill him. Collect items and go through the door at the end.
- 10Head left, then right. Take cover behind the wall on the left and kill the two thugs.
- 11Go to the balcony at the end and kill the thug at the top of the stairs to your right. Look down to the yard below and snipe the thug near the balcony.
- 12After a cut-scene, go up the stairs and into the room above. Exit this room and head right. Jump down to the floor below to exit the level.
Chapter 6: The Genius of the Hole
A cut-scene plays, setting the scene in New York City at the Castling Insurance Companies Construction Site. You play as Mona Sax, tasked with protecting Max Payne.
- Snipe the thug on the scaffolding ahead and watch the ensuing death sequence.
- Walk to the scaffolding and look down to the yard on the left. Two cleaners are on the cabin walkway. Snipe the one near the corner and aim there. Two more thugs will attempt to take that turn; snipe them. Max will assist if you miss.
- After a cut-scene, snipe the gas cylinders on the second floor of the cabin.
- Two more thugs will emerge onto the first floor walkway; kill them.
- Turn around and exit the two rooms. Equip the Kalashnikov, turn right, and go to the end of the walkway. Peek around the large box to the right to find several black-suits. Let them approach, then kill them with bullet time and headshots, using the box for cover. Collect their weapons and the painkillers.
- Go through the door marked 'Danger--Hard Hat Area'. Turn right and go through the second door of the room.
- Go straight and turn right to find explosive barrels and ramps leading to a scaffolding/balcony. Collect Molotovs near the ramp on the right side.
- Look down the scaffolding to the yard on the right. A thug is on the first-floor walkway of a cabin. Go to the metal platform of the scaffolding that sticks out the most (on the left) and snipe him.
- Near the boxes on this side of the cabin, four more thugs will appear. Snipe them before they can harm Max. Max will provide assistance.
- Look up to the metal walkway above. Two more thugs will appear once you finish talking to Max. Quickly run back to the middle of the platform, look up at the walkway, and start shooting as soon as you see them. Kill them and climb the metal ramp.
- Go into the room on the upper level.
Tips
- Use the Dragunov sniper rifle effectively for long-range engagements.
- Utilize bullet time and cover to survive close-quarters encounters.
- Prioritize targets that pose an immediate threat to Max.
- Conserve ammo when possible by taking precise shots.
- Successfully completing this section protects Max Payne and progresses the story.
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