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Part 46
Max Payne 2

Part 46

Explore hidden features and secrets in Max Payne 2's Part 46, including musical easter eggs, playable pianos, and Mona Sax's secret appearances.

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Explore hidden features and secrets in Max Payne 2's Part 46, including musical easter eggs, playable pianos, and Mona Sax's secret appearances.

This section details various hidden features and easter eggs found throughout Max Payne 2, primarily focusing on musical references, interactive elements, and revealing character details.

Part 46: Hidden Features and Easter Eggs

  • "Late Goodbye" Song References:
    • In Part 2, Chapter 4, a black-suited enemy at the top of a staircase may whistle along to the tune of "Late Goodbye."
    • In Part 3, Chapter 6, a Cleaner can be heard singing "Late Goodbye" while scrubbing graffiti.
  • Piano and Max Payne Theme:
    • In Part 1, Chapter 7, you can play a piano in the hospital morgue. Max will play the theme song at normal speed the first time and faster the second time, provided the piano lid doesn't fall off.
    • In Part 3, Chapter 7, a piano in a large room can also be played. Similar to the previous instance, Max will play the theme at two different speeds, contingent on the lid remaining intact.
  • Mona Sax's Hidden Features:
    • In Part 1, Chapter 3, Mona Sax's body is revealed on a sliding bed in the Hospital Morgue, showing a significant portion of her left breast. A cheat code allows playing as a nude Mona model.
    • In Part 1, Chapter 6, Mona Sax's breasts are nearly fully visible in the ending cut-scene.
    • In Part 2, Chapter 1, the opening graphic novel shows nearly all of Mona Sax's left breast and nipple.
    • In Part 3, Prologue, after meeting the Paynes, Mona Sax is seen showering. Using a shoot-dodge to advance time before the scene transition allows viewing her entire naked body from behind.
  • Falling from Great Height:
    • In Part 2, Chapter 2, after killing a thug in a corridor with a hole in the floor, intentionally falling through the hole during the subsequent death-sequence cut-scene results in landing two floors below, alive.
    • In Part 2, Chapter 6, after crossing a bridge and engaging enemies, a specific shoot-dodge maneuver towards a gap in a staircase while killing an enemy triggers a death-sequence that leads to a similar

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