Skip to content
Part 13
Max Payne

Part 13

Complete Max Payne Part 13 walkthrough, covering escape from the hotel, finding weapons, and the 'From Bad to Worse' chapter.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Max Payne Part 13 walkthrough, covering escape from the hotel, finding weapons, and the 'From Bad to Worse' chapter.

Walkthrough
  1. 1
    When you reach the end of the previous section, run down the hallway to the baby's room. Observe the blocks levitate and spell "DEAD".
  2. 2
    Leave the baby's room and head towards Michelle and Max's bedroom.
  3. 3
    Read Michelle's diary on the table outside the bedroom.
  4. 4
    Enter the bedroom to finish the level.
  5. 5
    You wake up in the basement of Lupino's hotel, tied to a chair. After Frankie "the bat" Niagara beats you, he leaves for a drink. Escape your bindings.
  6. 6
    Run to the green cabinet and break the lock to pick up painkillers.
  7. 7
    Head to the door across from the cabinet. Do not leave the boiler room yet.
  8. 8
    Face the camera at a forty-five degree angle to see into the hall. Wait for three thugs to pass by.
  9. 9
    Follow the thugs. Keep your distance to avoid being seen.
  10. 10
    You will come to two doorways. The left has thugs, the right is empty. Enter the empty room on the right to find weapons: dual Berettas, a Desert Eagle, a pump-action shotgun, grenades, and a painkiller.
  11. 11
    Option 1 (Leave): Wait for a fourth thug to walk past the armory. Follow him to an elevator around the corner. Enter and go up.
  12. 12
    Option 2 (Explore): Stand in the doorway and fire at the first thing that moves. Retreat into the room. Blast the thugs who line up at the doorway with your shotgun. Shoot the red, flammable gas pipe for added effect.
  13. 13
    Defeat a total of seven thugs in the area. If you are unsure if you cleared the area, cautiously venture out and check the perimeter.
  14. 14
    Kill the remaining two thugs in the room on the opposite side of the area.
  15. 15
    Explore the warehouse on the left for Beretta ammo in the crates.
  16. 16
    In the main room, find four painkillers on the shelves and Beretta rounds and an Ingram on crates in the far corners.
  17. 17
    Head to the elevator and take it up.
  18. 18
    The elevator door opens. Shoot the thug walking by. Kill the other thug in the same room, possibly using a shoot-dodge.
  19. 19
    Head through the garage door. A grenade is thrown at your feet from the warehouse on the right; back away quickly.
  20. 20
    Kill the two thugs crouching behind boxes on the right.
  21. 21
    Two more thugs appear from the doorway on the right. Use the same method to take them out.
  22. 22
    Enter the doorway they came from. Kill the single thug in the meat warehouse, using the hanging beef slabs and crates for cover (press the cover button to crouch behind walls or objects).
  23. 23
    Leave the warehouse and enter the alley leading to the street.
  24. 24
    Enter Lupino's hotel down the block to complete the level.
Tips
  • The trails in the diagram are landmarks and may go farther.
  • You only have to make two jumps, and both are fairly easy.
  • You are trying to go in a semi-circle; you can see your starting point from the end.
  • Max Payne suggests playing "hide and seek" without a gun.
  • Keep your distance from enemies to avoid being seen when they round corners.
  • If you choose to fight, the thugs will line up at the doorway, allowing you to blast them with your shotgun.
  • If you don't want to explore for extra items, you can leave the level after defeating seven thugs.
  • The extra items found are four more painkillers, an Ingram, some Beretta ammo, and anything picked up from killed thugs.
  • Use a shoot-dodge to gain time to find and kill enemies.
  • Use hanging slabs of beef and crates for cover in the meat warehouse.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content