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Part 14
Max Payne

Part 14

Follow our detailed walkthrough for Part 14 of Max Payne, guiding you through the 'An Offer You Can't Refuse' and 'Cold And To The Point' chapters to defeat Boris Dime and recover vital weapons.

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Follow our detailed walkthrough for Part 14 of Max Payne, guiding you through the 'An Offer You Can't Refuse' and 'Cold And To The Point' chapters to defeat Boris Dime and recover vital weapons.

Walkthrough
  1. 1
    Enter the lounge, kill the thug who walks up the stairs, and then the two from the lounge.
  2. 2
    Pick up painkillers from a table in the lounge and listen to the radio.
  3. 3
    Enter the barroom, kill the first thug who appears at the doorway, then the second by the booths.
  4. 4
    Dive into the room and kill Frankie, then the final thug behind the bar. Collect weapons before he dies.
  5. 5
    Open the guard booth, kill the thug inside, and use the lever to open the gate.
  6. 6
    Hide behind a large container as two thugs approach from the warehouse. Kill the one on the ground, then the one on the platform.
  7. 7
    Jump onto the platform, open the warehouse door, and wait for the initial gunfire from three thugs (two on lower level, one on catwalk).
  8. 8
    Take out the two thugs on the lower level, then reopen the warehouse door and dive inside near the crates.
  9. 9
    Use the pillar for cover and jump onto the crates to shoot the thug on the catwalk.
  10. 10
    Jump onto the destroyed stairs, collect spare ammo, Ingram ammo, and a painkiller from the catwalk.
  11. 11
    Drop to the lower level and enter the next area with a truck. Shoot the red barrel to kill the thug walking up the stairs.
  12. 12
    Quickly kill the thug who emerges from the back of the truck. Check the truck for shotgun ammo.
  13. 13
    Head to the next warehouse with a lift. Stay clear of the entrance until the grenade from the catwalk thug explodes.
  14. 14
    Use the pillar for cover and kill the thug on the catwalk.
  15. 15
    Take the lift up, find painkillers and a control panel. Use the lever to activate the crane, which moves crates blocking a door.
  16. 16
    As you return to the lift, two thugs appear. Use the high ground to take them out.
  17. 17
    Use painkillers if needed, then head through the now-unblocked door to complete the level.
  18. 18
    At the start of the next level, 'Cold And To The Point', a thug walks away to your right. Jump down and sneak up behind him to attack.
Tips
  • Collect as many weapons as possible before killing the last enemy in the barroom, as the level ends shortly after.
  • Use the environment for cover, such as pillars and crates, to your advantage.
  • The crane in the second-to-last warehouse can be used to clear a path.
  • Utilize the height advantage when fighting enemies on catwalks or higher platforms.
  • Be aware of the grenade thrown by the enemy in the warehouse with the lift.
  • Recovered high-tech weapons from Boris Dime's ship, the Charon.
  • Max Payne gains access to significant firepower for his war against the Punchinello mob.

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