Skip to content
Part 3
Metal Gear Solid: Master Collection Vol. 2

Part 3

Metal Gear Solid: Master Collection Vol. 2 weapons guide including M10, MP7, Patriot, and more. Find where to get them and their stats.

By ···10 min read·Multi-source verified
1 reading this guide  

Metal Gear Solid: Master Collection Vol. 2 weapons guide including M10, MP7, Patriot, and more. Find where to get them and their stats.

M10

Damage: 2/6, Shock: 3/6, Penetration: 1/6, Stability: 4/6, Reload: 4/6, Lock: 4/6, Sleep: 0/6, Stun: 0/6

Where It's Found: The rebels in Act Two carry this weapon, particularly the ones being held in the Cove Valley Village. Alternatively, you can purchase this from Drebin for 3000 Points.

MP7

Damage: 1/6, Shock: 1/6, Penetration: 4/6, Stability: 5/6, Reload: 4/6, Lock: 5/6, Sleep: 0/6, Stun: 0/6

Where It's Found: PMCs in Act One's Downtown carry this weapon. You can also find them in Drebin's shop for 3000 DP.

VZ.83

Damage: 2/6, Shock: 2/6, Penetration: 1/6, Stability: 4/6, Reload: 4/6, Lock: 6/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Big Mama gives you the VZ before the motorcycle chase sequence in Act Three.

Bizon

Damage: 2/6, Shock: 2/6, Penetration: 1/6, Stability: 4/6, Reload: 4/6, Lock: 6/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Obtain this weapon from Drebin for 7000 Drebin Points.

MP5SD2

Damage: 1/6, Shock: 2/6, Penetration: 1/6, Stability: 4/6, Reload: 3/6, Lock: 4/6, Sleep: 0/6, Stun: 0/6

Where It's Found: The MP5 can be purchased from Drebin for 15000 Drebin Points.

Patriot

Damage: 2/6, Shock: 4/6, Penetration: 1/6, Stability: 3/6, Reload: 6/6, Lock: 4/6, Sleep: 0/6, Stun: 0/6

How It's Obtained: Earn the Big Boss emblem.

Notes: The Patriot not only has unlimited ammo, but an unlimited magazine as well. This means that Snake will never have to stop and reload while using the Patriot - a great weapon to have for the motorcycle chase in Act Three.

AK102

Damage: 2/6, Shock: 1/6, Penetration: 3/6, Stability: 3/6, Reload: 4/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: This is the standard weapon for PMCs in Act One, and you find one during the prologue sequence.

M4 Custom

Damage: 2/6, Shock: 1/6, Penetration: 3/6, Stability: 3/6, Reload: 4/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Drebin gives you this weapon for free in Act One.

Mk.17

Damage: 3/6, Shock: 3/6, Penetration: 3/6, Stability: 3/6, Reload: 4/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: A fairly common weapon in Act Three, the Mk.17 can also be found in the Militia Headquarters in Act One or purchased from Drebin's store for 3500 DP.

G3A3

Damage: 3/6, Shock: 3/6, Penetration: 3/6, Stability: 3/6, Reload: 3/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Some of the rebels in Act Two carry this weapon, and it can also be found in Drebin's shop with a 4000 DP price tag.

FAL Carbine

Damage: 3/6, Shock: 3/6, Penetration: 3/6, Stability: 3/6, Reload: 4/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Score this weapon from Drebin for 4500 Points.

AN94

Damage: 2/6, Shock: 1/6, Penetration: 3/6, Stability: 4/6, Reload: 4/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: In Act Two's Cove Valley Village, check some of the buildings to find the AN94. You can also buy it from Drebin for 5000 DP.

XM8

Damage: 2/6, Shock: 2/6, Penetration: 3/6, Stability: 3/6, Reload: 4/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: In the Power Plant area of Act Two, explore the west side of the plant to find the XM8.

Notes: The XM8 has a built-in dot sight.

Tanegashima

Damage: 3/6, Shock: 4/6, Penetration: 1/6, Stability: 4/6, Reload: 1/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: This weapon is only available in Drebin's shop for a staggering one million Drebin Points. I suggest buying it in Act Five when Drebin cuts his prices by 50%.

Notes: Though it's a horrible weapon in itself, the Tanegashima has a 30% chance of creating a massive tornado that sweeps away any enemies in the area, causing them to drop any items they're carrying. This only works when fired outside, however.

HK21E

Damage: 3/6, Shock: 3/6, Penetration: 3/6, Stability: 3/6, Reload: 2/6, Lock: 1/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Purchase this weapon from Drebin's store for 6000 DP.

M60E4

Damage: 3/6, Shock: 3/6, Penetration: 3/6, Stability: 3/6, Reload: 1/6, Lock: 1/6, Sleep: 0/6, Stun: 0/6

Where It's Found: PMCs in Act Two carry this weapon, or it can be bought from Drebin for 10000 Drebin Points.

PKM

Damage: 3/6, Shock: 2/6, Penetration: 3/6, Stability: 2/6, Reload: 1/6, Lock: 1/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Rebel soldiers carry the PKM in the Vista Mansion area.

MK.46 Mod (a community-made modification that changes the game) 1

Damage: 2/6, Shock: 4/6, Penetration: 3/6, Stability: 3/6, Reload: 1/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: The weapon can be found in Drebin's store for 9000 DP.

Twin Barrel

Damage: 4/6, Shock: 6/6, Penetration: 4/6, Stability: 1/6, Reload: 4/6, Lock: 3/6, Sleep: 0/6, Stun: 0/6

Where It's Found: The Twin Barrel is located in the locked building in the southern part of Cove Valley Village, in Act Two. If Snake gets into a firefight with the PMCs holding the rebels hostage, the PMC inside will come out, and later on the surviving rebels will head inside and explore the building. This is the same building that contains the South American rebel costume.

M870 Custom

Damage: 4/6, Shock: 6/6, Penetration: 4/6, Stability: 2/6, Reload: 1/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: In the Northwest corner of the Confinement Facility in Act Two is a small shed that contains the M870. It's also found in Drebin's shop sporting a 30000 DP price tag.

Saiga-12

Damage: 4/6, Shock: 6/6, Penetration: 4/6, Stability: 2/6, Reload: 5/6, Lock: 2/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Snake can buy this weapon from Drebin for 40000 DP.

M14EBR

Damage: 3/6, Shock: 3/6, Penetration: 4/6, Stability: 2/6, Reload: 4/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: Many PMC snipers use the M14, so you can find them around Downtown in Act One. You can also buy it from Drebin for 9000 DP.

DSR-1

Damage: 4/6, Shock: 5/6, Penetration: 5/6, Stability: 2/6, Reload: 3/6, Lock: 0/6, Sleep: 0/6, Stun: 0/6

Where It's Found: At least one of the snipers in Act One that Otacon warns you about carries this weapon.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content