Metal Gear Solid: Master Collection Vol. 2 items guide including C4, Stun Knife, and Playboy magazine locations and uses.
Walkthrough
- 1Smoke Grenade (Red): Deals 0 damage, 0 shock, 0 sleep, and 0 stun. Purchase from Drebin for 100 Drebin Points after completing the game once. Enemies in the blast radius will go into a fit of rage.
- 2Smoke Grenade (Blue): Deals 0 damage, 0 shock, 0 sleep, and 0 stun. . Enemies in the blast radius will begin crying uncontrollably.
- 3Smoke Grenade (Green): Deals 0 damage, 0 shock, 0 sleep, and 0 stun. . Enemies in the blast radius will begin screaming uncontrollably.
- 4Claymore Mine: Deals 5 damage, 6 shock, 0 sleep, and 0 stun. Several are planted around the Advent Palace in Act One. You must crawl over them or use the MK.II to disarm them before collecting one.
- 5Sleeping Gas Mine: Deals 0 damage, 0 shock, 6 sleep, and 0 stun. Several are planted as traps around the Advent Palace in Act One. You must crawl over them or use the MK.II to disarm them before collecting one.
- 6C4: Deals 6 damage, 6 shock, 0 sleep, and 0 stun. Enter the Power Plant's inner compound in Act Two. Look under some computers in the first room to find a box of C4. Drebin also sells C4 for 400 DP.
- 7Sleeping Gas Satchel: Deals 0 damage, 0 shock, 6 sleep, and 0 stun. Drebin sells Satchels in his shop for 400 DP.
- 8Stun Knife: Deals 6 damage, 6 shock, 6 penetration, 6 stability, 0 reload, 1 lock, 0 sleep, and 0 stun. Snake begins the game with this weapon. To use its stun capabilities, press R2 instead of R1.
- 9Magazine: Deals 0 damage, 0 shock, 0 penetration, 0 stability, 0 reload, 0 lock, 0 sleep, and 0 stun. Found any time Snake picks up a weapon with extra ammo. Snake can throw an empty magazine to temporarily distract an enemy.
- 10Playboy: Deals 0 damage, 0 shock, 0 penetration, 0 stability, 0 reload, 0 lock, 0 sleep, and 0 stun. Found lying on a couch on the first floor of the Advent Palace in Act One. If an enemy spots a dropped Playboy, they will look through it, allowing Snake to slip by unnoticed.
- 11Emotion Magazine: Deals 0 damage, 0 shock, 0 penetration, 0 stability, 0 reload, 0 lock, 0 sleep, and 0 stun. Drebin sells this item for 2000 DP. It serves the same purpose as a Playboy.
- 12Psycho Mantis Doll: Deals 0 damage, 0 shock, 0 penetration, 0 stability, 0 reload, 0 lock, 0 sleep, and 0 stun. Shoot the Psycho Mantis doll hanging from a string on Screaming Mantis' right side until it drops. This doll allows Snake to possess any living person with nanomachines, causing them to drop items. This will kill the possessed enemy, and the doll does not work on bosses.
- 13The Sorrow Doll: Deals 0 damage, 0 shock, 0 penetration, 0 stability, 0 reload, 0 lock, 0 sleep, and 0 stun. Shoot the Sorrow doll hanging from the string on Screaming Mantis' left side until it drops. This doll allows Snake to possess the dead, working similarly to the Psycho Mantis doll.
Tips
- Smoke Grenades (Blue, Green, Red) cost 100 Drebin Points each and are available after completing the game once.
- C4 costs 400 Drebin Points and can also be found in the Power Plant's inner compound in Act Two.
- The Stun Knife's stun capability is activated by pressing R2.
- A dropped magazine can be used to distract enemies.
- A dropped Playboy or Emotion Magazine will cause enemies to become engrossed, allowing for stealth.
- The Psycho Mantis Doll and The Sorrow Doll are obtained by shooting them off Screaming Mantis.
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