Mortal Kombat 9 version history including patch notes for Xbox 360 and PS3, detailing character adjustments and gameplay fixes.
Walkthrough
- 1Version 0.127S-208-FD2E2ECD (Xbox 360) / Ver 0.127S-208-FD2E2ECD (PS3) - Released 4/19/2011:
- Reduced life gained on Shang Tsung’s throws.
- 2Increased damage scaling on Shang Tsung’s ground fireballs.
- 3Adjusted Kratos’ damage scaling.
- 4Temporarily adjusted Quan Chi’s trance move hold duration and reaction recovery time to prevent infinite loops.
- 5Temporarily removed some of Sindel’s 2-in-1 cancels to prevent infinite loops.
- 6Temporarily increased the time before Cyrax can throw another net after connecting with one to prevent infinite loops.
- 7Increased damage scaling after several popup reactions.
- 8Version 0.127S-208-FD70F4B3 (Xbox 360) / Ver. 0.127S-208- A0FAD3CF (PS3) - Released 5/21/2011:
- Reduced some of Kung Lao’s combo and overall damage.
- 9Reduced damage on some special moves.
- 10Increased damage scaling after Kitana’s Enhanced ground fan toss.
- 11Adjusted damage scaling on some juggles.
- 12Reduced damage on some basic combos that did too much damage without using meter.
- 13Increased Sheeva’s damage output for several moves and attacks.
- 14Temporarily changed some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.
- 15Changed Kano’s Towards Front Kick to a low block.
- 16Reduced recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.
- 17Increased damage of some of Baraka’s special moves and attacks.
- 18Made it easier to juggle combo after hitting someone with Baraka’s chop-chop on the ground.
- 19Increased damage scaling on a frozen opponent.
- 20Baraka’s Away Front Kick, Front Punch combo is now a true popup.
- 21Version 138S-228 (Xbox 360) / V 138S-228 (PS3) [Update Version 1.02] - Released 06/30/2011:
- General Gameplay Fixes/Tweaks:
- Changes to ranked and unranked auto matchmaking to reduce match finding time and better match players of similar skill.
- General Gameplay Fixes/Tweaks:
- 22Tweaked in-game peer-to-peer data transmissions for smoother gameplay.
- 23Fixed an issue where opponents would sometimes play air reactions instead of ground reactions if the attacker performed a combo initiated from a jump-in punch that was blocked.
- 24Adjusted some knocked-down reactions that were missing knocked-down states, resulting in OTG (off the ground) windows.
- 25Fixed instances where some fighter’s Combo Breakers could be punished with wake-up attacks if performed near the corner.
- 26Fixed some near 100% damage combos involving Tag Assists.
- 27Adjusted gravity on some air reactions to reduce unintended repeated hits in the corner for some fighters.
- 28Adjusted damage scaling for several reactions to reduce some fighters’ ability to land very large damage off meterless combos.
- 29Added a tweakable switch to turn on the ability to throw escape when thrown while blocking (currently set to off).
- 30Fixed a bug where tagged-in partners would sometimes come in from the wrong side of the playfield.
- 31Fixed an issue where some fighters could move after defeating an opponent in the first round after an X-Ray.
- 32Fixed an issue where secret ladder fight characters would sometimes show up as the wrong color.
- 33All turnaround attacks now chain into their correct combos.
- 34Cleaned up some tag-ins and assists that were coming from the wrong side of the playfield.
- 35Baraka:
- Adjusted the air reaction to the chop-chop blades to allow for juggle opportunities afterwards.
- 36Cyber Sub-Zero:
- Tightened the input window for his mid-bomb.
- 37Added a tweakable switch to turn on the ability for his bombs to freeze opponents in reacting states (currently set to off).
- 38Fixed an exploit where Cyber Sub-Zero could remain in an active parry state after a successful parry.
- 39Cyrax:
- Added additional 2-in-1 options to some of Cyrax’s strings.
- 40Cyrax’s Away+FP Command Grab has had its escape frame window widened to match the escape window of other throws.
- 41Adjusted some reactions that resulted in completely unavoidable bomb popup scenarios.
- 42Reduced the time after Cyrax has hit an opponent with a net before he can shoot another one.
- 43Cyrax’s enhanced upkick no longer auto-faces during its attack.
- 44Fixed an infinite loop involving Cyrax’s Net.
- 45Ermac:
- Ermac can no longer true combo 2-in-1 from the last hit of the BP, BP string.
- 46Ermac’s enhanced fireball now correctly costs meter when done from a 2-in-1.
- 47Increased damage scaling on a lifted opponent.
- 48Fixed a bug where Ermac would occasionally shoot out an invisible fireball.
- 49Slightly increased recovery frames on a blocked or missed force push.
- 50Jade:
- Added a few frames of armor to the beginning of her Enhanced Shadow Kick.
- 51Added a few frames of armor to the beginning of her Enhanced Staff Overhead.
- 52Fixed a case where sometimes when defeating the first opponent in a tag match with Jade’s throw, the incoming partner could land a free hit.
- 53Jax:
- Added a few frames of armor to the beginning of the Enhanced Dash Punch.
- 54Lowered the amount of meter gained for doing ground pounds.
- 55Jax can now dash cancel out of any of his ground pounds.
- 56The enhanced dash punch is slightly faster and goes farther.
- 57The promote 6th slam of the quad-slam does 1% additional damage.
- 58Jax’s X-Ray attack has super armor on it until the collision is over.
- 59Johnny Cage:
- Added a few frames of armor to the beginning of the Enhanced Shadow Kick.
- 60Fixed an exploit where Cage could remain in an active parry state after a successful X-Ray.
- 61Kabal:
- Removed a block infinite resulting from repeated blocked Down+FK’s into Cancelled Dash’s.
- 62Removed a block infinite resulting from repeated blocked Back+BK, FP’s into Cancelled Dash’s.
- 63Kabal’s air fireballs hitting a wall no longer add damage scaling to a stationary opponent.
- 64Fixed a bug where repeated Kabal air fireballs would sometimes be in.
Tips
- Always check the specific version number for your system (Xbox 360 or PS3) as updates may differ.
- Pay attention to the release dates to understand when specific changes were implemented.
- Note temporary adjustments made to prevent infinite combos, as these could be reverted in later patches.
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