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Part 3
Myth: The Fallen Lords

Part 3

Learn about enemy types like Trows and Spiders, formations, and strategies for early missions in Myth: The Fallen Lords.

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Learn about enemy types like Trows and Spiders, formations, and strategies for early missions in Myth: The Fallen Lords.

Enemies:

  • Exploding Victim: These enemies explode upon death, causing chain reactions. Use archers or satchel charges to kill them, or avoid them. They do not cross water.
  • Trow: A large, fast, strong, and deadly enemy. Attack them in groups and expect unit losses.
  • Spider: Fast, not very strong animal creatures that attack anyone, including the dark. They attack in numbers and are brown.
  • Queen Spider: Larger, faster, deadlier, and tougher versions of regular spiders. They are black.

Formations:

  • Formation 1: Short Line: Useful for breaking units into teams or packing them together, but not ideal for combat.
  • Formation 2: Long Line: Best for archers, spreading them out to rain arrows. Requires gesture click to orient effectively.
  • Formation 3: Loose Line: A wider-spaced Short Line, useful for attacking widely spaced armies.
  • Formation 4: Staggered Line: Rows of men are positioned between the rows in front. Useful for laying minefields with satchel charges.
  • Formation 5: Box: Bunches men together for huddling or squeezing through tight areas. Avoid when under explosive attack.
  • Formation 6: Rabble: Units are spaced approximately equally apart in a random fashion, good for keeping armies in a pack while moving.
  • Formation 7: Shallow Encirclement: Forms units into a wide arc, ideal for pouncing on enemies, especially for killing Trows with warriors or berserkers.
  • Formation 8: Deep Encirclement: A tighter angle version of the Shallow Encirclement, good for surrounding an already near enemy, but less effective for surrounding than the Shallow Encirclement.
  • Formation 9: Vanguard: An inverted "V" formation for charging into enemy armies; not defensive.
  • Formation 10: Circle: Creates a literal circle with men, good for guarding a unit but too slow for surrounding enemies.

Missions:

In Myth: The Fallen Lords, unit preservation is a high priority due to the absence of unit production. Strategies focus on preserving men and using the environment.

  1. Mission 1: Crow's Bridge
    1. Start with warriors on a bridge, move them and other units up the road to a hill.
    2. Gather all men in the city and move them to the hill.
    3. Position archers in a long line facing the bridge, with warriors split to protect their sides.
    4. Use archers against ghols, but maintain position.
    5. Have dwarves set up a minefield with satchel charges in front of the position.
    6. When thrall approach, detonate the minefield by targeting the nearest satchel charge.
    7. Archers should weaken the thrall, and warriors clean up stragglers.
    8. Stop dwarves and archers from attacking when warriors engage.
    9. Watch for flanking ghols and use archers to kill soulless.
    10. Bring warriors around to wipe out soulless if safe, but be mindful of ghols.
    11. The army will retreat over the bridge.
  2. Mission 2: A Traitor's Grave
    1. Follow a peasant leading to the traitorous mayor, watching for ghols. The peasant will wait or follow if you lag.
    2. Locate ghols near a dry river bed and to the NE, engaging a few before continuing.
    3. Find high ground across the dry river bed and set up archers in a line facing NE.
    4. When soulless and thrall appear, the peasant will retreat.
    5. Use dwarves to bomb the enemy, archers to kill soulless, and journeymen to defend your men.
    6. Follow the peasant N and NE towards a statue.

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