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Part 4
Myth: The Fallen Lords

Part 4

Myth: The Fallen Lords Part 4 covers The Siege of Madrigal, Homecoming, and Flight from Covenant. Learn how to defeat wights and avoid myrmidons.

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Myth: The Fallen Lords Part 4 covers The Siege of Madrigal, Homecoming, and Flight from Covenant. Learn how to defeat wights and avoid myrmidons.

Mission 3: The Siege of Madrigal

Walkthrough
  1. 1
    Start near a bridge over a river with archers and warriors.
  2. 2
    Take the bridge with archers, leaving some on the bank to provide covering fire.
  3. 3
    If the bridge is lost, use archers to snipe enemies, prioritizing soulless, and lure them into your warriors.
  4. 4
    Move your forces to the open area in the center of the village for your first encounter with wights (exploding zombies).
  5. 5
    Surround your warriors with archers to mitigate wight explosions and puss (which temporarily immobilizes).
  6. 6
    Listen for wights' moaning and watch the radar (your minimap with nearby blips and threats marked) map (a display showing nearby units) to detect them approaching from behind.
  7. 7
    Use archers to detonate wights from afar.
  8. 8
    Once all wights are cleared (no red dots on the radar), leave archers in the village and move warriors NE up the road.
  9. 9
    Engage ghols but continue following the road to find the main army of thralls and soulless east of the road.
  10. 10
    Upon identifying the army, send all warriors back to retrieve the archers.
  11. 11
    Lead all your men back to the bridge, using archers to kill any wights that appear.
  12. 12
    Clear out a small group of thrall and soulless near the bridge.
  13. 13
    Cross the bridge to complete the mission.
Tips
  • Archers on the bridge are effective due to the high ground.
  • Prioritize killing soulless with archers.
  • Use warriors to engage enemies that cross the bridge onto your side.
  • Archers are crucial for detonating wights from a safe distance.
  • Keep an eye on the radar map for approaching wights.

Mission 4: Homecoming

Walkthrough
  1. 1
    Your warriors appear in the world knot (a point of origin for units).
  2. 2
    Retreat warriors from the initial soulless attack from a high point in a coliseum.
  3. 3
    Use archers to shoot the soulless, while warriors handle any approaching ghols.
  4. 4
    Once archers move out, the journeyman will appear.
  5. 5
    Go around the east side of the coliseum, shooting soulless, and avoid the west side with the enemy army.
  6. 6
    Move southeast to encounter soulless and thralls; use archers on soulless, dwarves on thralls, and warriors to clean up.
  7. 7
    The codex is near the ruins (Cathedral).
  8. 8
    Another party will be attacked; finish off their attackers.
  9. 9
    Use the journeyman to heal everyone until he runs out of mandrake roots.
  10. 10
    He will go out of your control once you pick up the codex.
  11. 11
    Retrieve the green/yellow glowing codex.
  12. 12
    Follow the computer-controlled journeyman with the codex southeast.
  13. 13
    Keep ghols at bay with archers until the mission ends.
Tips
  • Protect the journeyman at all costs, as he is the only one who can carry the codex.
  • Use archers effectively against soulless and dwarves against thralls.
  • The journeyman's healing ability is vital, but limited by mandrake roots.

Mission 5: Flight from Covenant

Walkthrough
  1. 1
    Stop all units immediately upon starting.
  2. 2
    Send dwarves to destroy oncoming thrall, then retreat them.
  3. 3
    Set up archers in a line for long range and dwarves for initial attacks.
  4. 4
    Split warriors into two groups to cover (press the cover button to crouch behind walls or objects) the sides.
  5. 5
    Be wary of wights and use archers to attack them on sight.
  6. 6
    Defeat the three attacking armies.
  7. 7
    Do not take the road going east, as it leads to an ambush by myrmidons (faster, tougher enemies than thralls).
  8. 8
    Instead, go due north and make your way east through the swamps.
  9. 9
    Use archers on wights that appear and archers and warriors on thralls, as dwarf grenades are ineffective in mud.
  10. 10
    Constantly check the radar for wights (usually single red dots) in the swamp.
  11. 11
    This trek bypasses the large myrmidon army.
  12. 12
    After reaching land, defeat another group of thrall with dwarves and warriors.
  13. 13
    Follow the road (now leading ENE) until it forks.
  14. 14
    The escape tunnel is due east from the fork, at the base of a small hill with trees.
  15. 15
    Move everyone into the tunnel to complete the level.
Tips
  • Myrmidons are dangerous; avoid them by going north through the swamps.
  • Dwarf grenades are less effective in swamp terrain.
  • Always be vigilant for wights on the radar.
  • The escape tunnel is located east of the road fork.

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