Myth: The Fallen Lords Part 4 covers The Siege of Madrigal, Homecoming, and Flight from Covenant. Learn how to defeat wights and avoid myrmidons.
Mission 3: The Siege of Madrigal
Walkthrough
- 1Start near a bridge over a river with archers and warriors.
- 2Take the bridge with archers, leaving some on the bank to provide covering fire.
- 3If the bridge is lost, use archers to snipe enemies, prioritizing soulless, and lure them into your warriors.
- 4Move your forces to the open area in the center of the village for your first encounter with wights (exploding zombies).
- 5Surround your warriors with archers to mitigate wight explosions and puss (which temporarily immobilizes).
- 6Listen for wights' moaning and watch the radar (your minimap with nearby blips and threats marked) map (a display showing nearby units) to detect them approaching from behind.
- 7Use archers to detonate wights from afar.
- 8Once all wights are cleared (no red dots on the radar), leave archers in the village and move warriors NE up the road.
- 9Engage ghols but continue following the road to find the main army of thralls and soulless east of the road.
- 10Upon identifying the army, send all warriors back to retrieve the archers.
- 11Lead all your men back to the bridge, using archers to kill any wights that appear.
- 12Clear out a small group of thrall and soulless near the bridge.
- 13Cross the bridge to complete the mission.
Tips
- Archers on the bridge are effective due to the high ground.
- Prioritize killing soulless with archers.
- Use warriors to engage enemies that cross the bridge onto your side.
- Archers are crucial for detonating wights from a safe distance.
- Keep an eye on the radar map for approaching wights.
Mission 4: Homecoming
Walkthrough
- 1Your warriors appear in the world knot (a point of origin for units).
- 2Retreat warriors from the initial soulless attack from a high point in a coliseum.
- 3Use archers to shoot the soulless, while warriors handle any approaching ghols.
- 4Once archers move out, the journeyman will appear.
- 5Go around the east side of the coliseum, shooting soulless, and avoid the west side with the enemy army.
- 6Move southeast to encounter soulless and thralls; use archers on soulless, dwarves on thralls, and warriors to clean up.
- 7The codex is near the ruins (Cathedral).
- 8Another party will be attacked; finish off their attackers.
- 9Use the journeyman to heal everyone until he runs out of mandrake roots.
- 10He will go out of your control once you pick up the codex.
- 11Retrieve the green/yellow glowing codex.
- 12Follow the computer-controlled journeyman with the codex southeast.
- 13Keep ghols at bay with archers until the mission ends.
Tips
- Protect the journeyman at all costs, as he is the only one who can carry the codex.
- Use archers effectively against soulless and dwarves against thralls.
- The journeyman's healing ability is vital, but limited by mandrake roots.
Mission 5: Flight from Covenant
Walkthrough
- 1Stop all units immediately upon starting.
- 2Send dwarves to destroy oncoming thrall, then retreat them.
- 3Set up archers in a line for long range and dwarves for initial attacks.
- 4Split warriors into two groups to cover (press the cover button to crouch behind walls or objects) the sides.
- 5Be wary of wights and use archers to attack them on sight.
- 6Defeat the three attacking armies.
- 7Do not take the road going east, as it leads to an ambush by myrmidons (faster, tougher enemies than thralls).
- 8Instead, go due north and make your way east through the swamps.
- 9Use archers on wights that appear and archers and warriors on thralls, as dwarf grenades are ineffective in mud.
- 10Constantly check the radar for wights (usually single red dots) in the swamp.
- 11This trek bypasses the large myrmidon army.
- 12After reaching land, defeat another group of thrall with dwarves and warriors.
- 13Follow the road (now leading ENE) until it forks.
- 14The escape tunnel is due east from the fork, at the base of a small hill with trees.
- 15Move everyone into the tunnel to complete the level.
Tips
- Myrmidons are dangerous; avoid them by going north through the swamps.
- Dwarf grenades are less effective in swamp terrain.
- Always be vigilant for wights on the radar.
- The escape tunnel is located east of the road fork.
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