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Part 6
Myth: The Fallen Lords

Part 6

Myth: The Fallen Lords Part 6 walkthrough details thrall armies, soulless on walls, and the magic bow in Mission 10: Out of the Barrier.

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Myth: The Fallen Lords Part 6 walkthrough details thrall armies, soulless on walls, and the magic bow in Mission 10: Out of the Barrier.

Walkthrough
  1. 1
    Head north and defeat ghol enemies from a distance, then the bezerker up close. Deal with soulless enemies using your archer.
  2. 2
    Proceed north to a ramp. Set satchel charges before a large army of thrall descends.
  3. 3
    Ascend the ramp and move southeast along the hill's top to a side ramp leading to a canyon. Position your archer and dwarf to overlook the ramp, and ready your bezerkers at the top.
  4. 4
    A large army of thrall will attack up the ramp. Your dwarf and archer will engage them. A second army of thrall will follow.
  5. 5
    Descend the ramp and move north through a valley of smoke holes. Hug the east wall, stopping all but the archer before the north wall ramp.
  6. 6
    Several soulless are atop the wall. Use the archer to target them one by one, knocking them back. If they attack, retreat the archer and use bezerkers to defeat them.
  7. 7
    Ascend the ramp and follow the top to a north-south bridge. Do not cross it.
  8. 8
    Position the archer to the left of the bridge entrance (facing the bridge) near the ghols across the way. Position the dwarf to the right of the bridge entrance.
  9. 9
    Use the bezerker and journeyman to block the bridge entrance. The archer can target ghols on the other side.
  10. 10
    Return to formation. Send a bezerker across the bridge down the strip of land until ghols appear on the radar (your minimap with nearby blips and threats marked). Immediately return the bezerker to the group.
  11. 11
    Let the archer engage approaching enemies. The dwarf should eliminate anyone crossing the bridge, and bezerkers should handle any ghols that reach your men.
  12. 12
    After the current enemies are cleared, have the dwarf lay 5 or 6 satchel charges in a line down the center of the bridge, starting from farthest to closest. Return to position.
  13. 13
    A large army of thrall will come down the bridge. Detonate the charges to maximize kills.
  14. 14
    Cross the bridge and head east to a cliff overlooking another canyon.
  15. 15
    To the south is a land bridge. A large army of thralls patrols the canyon below; they pose no threat. Demolish them from the cliff edge with your dwarf and archer.
  16. 16
    Head southeast to the land bridge. Two groups of soulless are waiting to ambush at the exit.
  17. 17
    Target the leftmost soulless with the archer. Have the dwarf target the leftmost soulless of the right group, and the bezerker target the rightmost soulless of the right group.
  18. 18
    After the dwarf has damaged some of the right group, switch him to the left group, leaving some of the right group for the bezerker.
  19. 19
    Head northeast. You will see Alric suspended in a magic field surrounded by four bottles. Destroy all four bottles with the dwarf to complete the level.
  20. 20
    Mission 10: Out of the Barrier begins in a hilly desert with ghols.
  21. 21
    Lead everyone northeast towards a single ghol, heading for high ground if possible. Keep picking off enemies at the edge of their formations to prevent being surrounded. Use bezerkers to clean up when they mob you.
  22. 22
    Go east between two plateaus. Some soulless are atop the right plateau. Keep your units out of range and move the archer to engage them one at a time.
  23. 23
    Lob arrows over the plateau to hit the soulless. As each is hit, target the next. The soulless will retreat when hit, so this process pushes them back. Continue until all are dead.
  24. 24
    Move around the plateau where the soulless were. You will see ghols avoiding you. Pester them with arrows but do not advance too far, as soulless and myrmidons are waiting.
  25. 25
    Keep your men on the highest ground. Snipe what you can. When the group attacks, use the archer for soulless and the dwarf to grenade approaching myrmidons once.
  26. 26
    Stop the dwarf when myrmidons get close and use bezerkers to attack them. Heal any badly injured units.
  27. 27
    Go south and locate the entrance to a tomb-like structure. Do not approach too closely.
  28. 28
    A magic bow floats in front of the tomb. When used by the archer, it can turn victims to stone.
  29. 29
    Position your units facing the entrance head-on, with the dwarf in range to grenade the entrance. Position the archer to the side of the dwarf, with space to walk between.
  30. 30
    Send the barbarian to the bow and immediately send them back between the archer and the dwarf.
  31. 31
    As ghols leave the tomb, the dwarf should lob a grenade, hitting them all.
  32. 32
    You will be attacked by soulless and myrmidons. Use the magic bow to stone some myrmidons to even the odds.
  33. 33
    After defeating them, move east slowly.
Tips
  • Set satchel charges before large enemy waves for maximum impact.
  • Position ranged units like the archer and dwarf to overlook enemy approach paths.
  • Use bezerkers to block choke points and engage enemies that get too close.
  • The magic bow is effective for incapacitating dangerous enemies like myrmidons.
  • Conserve ammunition and focus fire on single targets to eliminate threats quickly.

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