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Finishing Bounties and Errands Part 4
Ni no Kuni: Wrath of the White Witch

Finishing Bounties and Errands Part 4

Complete the final errands in Ni no Kuni: Wrath of the White Witch, including Errand #131 and defeating the Guardian of Worlds, to unlock the Philmobile.

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Complete the final errands in Ni no Kuni: Wrath of the White Witch, including Errand #131 and defeating the Guardian of Worlds, to unlock the Philmobile.

Walkthrough
  1. 1
    To begin Errand #131, you must first accept Errand #085, "Notes from the Center," from the man outside the Cat’s Cradle in Ding Dong Dell.
  2. 2
    Head southwest from Ding Dong Dell, past the Golden Grove, towards a distinctive set of orange and yellow trees.
  3. 3
    Enter the trees to find a previously hidden path. Follow this path until you reach a hidden forest glade in the Southern Summerlands.
  4. 4
    In the glade, you will find a large door and a character named "The Conductor." Talk to him and agree to his task. This will unlock Bounties #116 through #130, which are re-fights of previously defeated bosses, now much stronger.
  5. 5
    Complete Bounties #116-120, collect your rewards, and return to The Conductor in the glade. He will give you another set of Bounties.
  6. 6
    Complete Bounties #121-128, collect your rewards, and return to The Conductor. He will give you one more Bounty.
  7. 7
    Complete Bounty #129, collect your reward, and return to The Conductor. He will give you your final Bounty.
  8. 8
    Complete Bounty #130, collect your reward, and return to The Conductor. He will then allow you to pass through the large door to face The Guardian of Worlds, the game's secret boss.
  9. 9
    After defeating The Guardian of Worlds, talk to The Conductor again. Proceed through the door to Motorville.
  10. 10
    Chase after The Conductor and speak with him whenever he stops.
  11. 11
    When you reach Leila's, go inside and talk to him again, then exit.
  12. 12
    Watch the following cutscenes and continue talking to The Conductor. You will eventually receive the PHILMOBILE 2000 and the [PHILMOBILE KEY].
  13. 13
    You can now summon the Philmobile by pressing the DOWN button and drive it in areas where you could previously only walk.
Tips
  • The re-fought bosses in Bounties #116-130 are significantly stronger than their initial encounters. Prepare accordingly with appropriate equipment and familiars.
  • If you struggle with any of the bounty re-fights, consult the boss fight strategies for their original encounters, as the core mechanics will be similar.
  • The Philmobile allows for faster traversal of the overworld and can be used in many areas where you previously had to walk.
  • Philmobile Key
  • Philmobile 2000
  • Awarded for defeating the Guardian of Worlds: King of the World achievement.

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