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Part 26
Once Human

Part 26

Navigate the treacherous Part 26 in Once Human! Discover hidden paths, outsmart gang members, and uncover valuable weapon stashes. Your expert guide awaits!

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Navigate the treacherous Part 26 in Once Human! Discover hidden paths, outsmart gang members, and uncover valuable weapon stashes. Your expert guide awaits!

Alright, let's dive into Part 26. This section can be a bit tricky, but with a few pointers, you'll breeze through it. We've got some stealth, some optional goodies, and a key objective to tackle.

Walkthrough
  1. 1
    Hidden Path (Requires "Move Heavy Objects" Aug): If you've got the "Move Heavy Objects" augmentation, head to the left corner of the area. Behind a large crate, you'll find a hidden vent system. This leads to a shaft where you can use crates to climb to higher ground. From there, another vent will take you directly into the next building. This is a great way to bypass a lot of the upcoming encounters.
  2. 2
    Stealth Approach: If you don't have the heavy object aug, or just prefer the direct route, you'll need to be sneaky. Hug the left wall to sneak past the initial gang members. Wait for them to split up, then you can take down the lone member from behind. Make sure to drag his body far away from the others, perhaps behind a dumpster, to avoid alerting anyone.
  3. 3
    Navigating the Gang: You can't go straight ahead. Backtrack a bit and sneak behind that large red container again. Around the corner, wait for the other two gang members to finish their chat. If you're feeling bold and have the Cloak augmentation, you could try taking them both down at once, but it's risky. Otherwise, continue hugging the building's wall. Wait for a guard to move away, then follow him and take him down as he crawls through a concrete pipe. The last solo guard should be easy to handle.
  4. 4
    Weapon Stash: Head through the hole in the fence. You'll find two green barrels against the wall; remove them to reveal a hidden area. Inside, you'll find a DRB weapon stash containing a [MACHINE PISTOL], [COMBAT RIFLE], [10MM PISTOL], [10MM PISTOL AMMO x5], an [AMMO CAPACITY UPGRADE], and two [FRAG GRENADES]. Don't forget to inspect the [WEAPON SHIPMENT] nearby for an extra [100XP].
  5. 5
    Jenny's Sidequest (Cloak & Dagger): This is a good time to head back to Jenny to finish her sidequest. You can return to the main D-Row streets via a manhole and sewers, but this requires the Cloak augmentation (level 2 is best) due to a large group of gang members. If you don't have it, just backtrack the way you came. You'll get [1000XP] regardless. Finding the drugs and weapon shipment in OMalley's apartment and giving her the crossbow nets you another [750XP]. You can then choose to have Jenny arrest OMalley, or do it yourself.
  6. 6
    Omalley's Apartment: If you choose to handle OMalley yourself, head to his apartment for [100XP]. You can either arrest him (worth [100XP] + [1000XP]) or accept his bribe (if you don't immediately fight). The bribe gives you [100XP], [1000XP] for the quest, and [3000 CREDITS], which you'll find in your apartment along with a bottle of [WINE]. Your choice determines your path – good or evil.
  7. 7
    Back at D-Row: Return to where you were infiltrating D-Row. Use the concrete pipes to hide and take out the remaining solo guards. The two guards near the burning barrel can be taken out together if you cleared the area earlier, but be careful not to get spotted through windows.
  8. 8
    Optional: Rocket Launcher: In this area, there are two buildings. One has a door, the other has a destroyed fire escape high up. This second building is where the vent from step 1 leads. You can access it by jumping onto the large red container, using the tires for a boost, and then hopping onto the fire escape to enter through a broken window.
  9. 9
    Inside the Rocket Launcher Building: Ignore the door to your right. Open the door around the corner, but be cautious as two gang members are inside. If they're close together on the map, sneak to the first pillar, then hide behind the bench. When the other gang member leaves the room, follow him and take him down. Then, quickly deal with the remaining one. If you're too slow, he might become harder to take down. Cloak can still help here. Your reward is a [ROCKET LAUNCHER] and two [ROCKETS]! Be warned, the launcher takes up 24 inventory slots, so it might not be worth it unless you expand your inventory. You could also sell it later if you backtrack.
  10. 10
    Back Alley and Sewers: The other door in this building leads to a back alley with some hobos and [TRAVELER 100XP]. The manhole here leads to the sewers. You can turn a valve to stop poisonous gas in a nearby vent. Inside the sewers, you'll find [125 CREDITS].
  11. 11
    Destroying Interference Signal: Go through the building's door and take out the first guard in the corner. The other two guards watching TV can be snuck past, or taken out for XP. Grab the [CYBERBOOST PROENERGY PACK] nearby. The ladder on the left leads to an area with four explosives; shoot them or hurl a barrel to clear the path. Wait for the guards to calm down, then take them out.
  12. 12
    Hacking and Extraction: Hack the level 1 device jamming Sarif's network ([SCRIPT KIDDIE 25XP]). Once that's done, Malik will pick you up ([2500XP]). When you're sure you've done everything, agree to leave, and she'll take you to the area where the terrorists might have been hacking from ([750XP]).

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