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Part 45
Once Human

Part 45

Complete walkthrough for Part 45 of Once Human, covering the Picus 1st Floor and Restricted Area 2nd & 3rd Floors. Find items, XP, and navigate guards.

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Complete walkthrough for Part 45 of Once Human, covering the Picus 1st Floor and Restricted Area 2nd & 3rd Floors. Find items, XP, and navigate guards.

Walkthrough
  1. 1
    Picus 1st Floor: Start by finding a [SILENCER], [STUN GUN], and [TRANQUILIZER AMMO]. Use cloak to bypass guards. A breakable wall leads to [TRAVELER 100XP]. Stairs lead down to [2500XP], [GHOST 500XP], [SMOOTH OPERATOR 250XP]. A vent near the stairs connects back to the breakable wall.
  2. 2
    Guards: Two guards ahead have stealth capabilities. Use a double takedown, two swift single takedowns, or tranquilize one and take down the other.
  3. 3
    Locker Room: Contains [2x REVOLVER AMMO], [2x STUN GUN DARTS], and a [CYBERBOOST PROENERGY BAR].
  4. 4
    Adjacent Room: Accessed via a breakable wall (or a Level 3 hack). Contains a [HEAVY RIFLE] and [40x HEAVY RIFLE AMMO].
  5. 5
    Next Room: Find [2x REVOLVER AMMO] and [4x 10MM PISTOL AMMO] in an ammo case, plus a [REVOLVER]. To approach the guard, open the door from the side or use cloak.
  6. 6
    Stairs and PC: Use stairs on the left to reach the far end of the room. Hack the PC to disable the camera and turret. Take down the guard.
  7. 7
    Boxes and Ammo Case: Find [1x MINE TEMPLATE], [2x CONCUSSION MINES], a [GAS GRENADE], and [5x COMBAT RIFLE AMMO] on boxes. The ammo case has [2x STUN GUN DARTS] and [3x 10MM PISTOL AMMO].
  8. 8
    Elevator Preparation: Calling the elevator attracts mercs. Lay mines (concussion or gas) beforehand. Gain [250XP], [GHOST 500XP], [SMOOTH OPERATOR 250XP].
  9. 9
    Elevator Travel: Use cloak to hide behind a pillar near the PC on the right. Turn off cloak, then re-enable it to enter the elevator. Ride it down. This can save energy cells. Gain [2500XP], [GHOST 500XP], [SMOOTH OPERATOR 250XP], [250XP].
  10. 10
    Restricted Area 2nd + 3rd Floor: Explore this area, avoiding the camera. Find [EMP GRENADE], [3x REVOLVER AMMO], [5x MACHINE PISTOL AMMO] in an ammo case. On the left, find a [MACHINE PISTOL] and [2x STUN GUN DARTS]. A [POCKET SECRETARY] on a bench has a PC login.
  11. 11
    Approaching Guards: Two guards will approach. Take them down or use a breakable wall to the left of laser beams for an alternate route, gaining [TRAVELER 100XP].
  12. 12
    Hallway Room: Enter the room on the right. Find a [POCKET SECRETARY], [1x TRANQUILIZER DART], [40 CREDITS], [1x STUN GUN DART], [80 CREDITS], and a [MACHINE PISTOL].
  13. 13
    Second PC: Use the PC to shut down two cameras, including one above the nearby door. Take out the guard outside.
  14. 14
    Heavy Guarded Area: Use cloak when taking down enemies and hide bodies. Beware of the camera. Take out the guard on the first floor first. Head upstairs, wait for the second guard to move, then take out the first, hide his body, and then the second.
  15. 15
    First Office: Contains a locker with a [MACHINE PISTOL], [10MM PISTOL], and [3x 10MM PISTOL AMMO].
  16. 16
    Meeting Room: Contains [1x STUN GUN DARTS], [15 CREDITS], a [CYBERBOOST PROENERGY BAR], [25 CREDITS], and a [POCKET SECRETARY] with the armory code (1980).
  17. 17
    Other Room: Contains [100 CREDITS] and a security PC to shut down two cameras.
  18. 18
    Luring Guards: Let guards hear your footsteps to lure them to the third floor for easier takedowns. Cloak can be helpful.
  19. 19
    Armory: Enter the armory on the left. The PC (LTODD/titom) disables the outside camera. The armory code is 1980. Inside: [TRAILBLAZER 400XP], [PEPS], [PEPS ENERGY PACK], [MACHINE PISTOL], [COOLING PACK], [2x TYPHOON AMMO], [7x SNIPER RIFLE AMMO], [2x REVOLVER AMMO], [30x HEAVY RIFLE AMMO].
  20. 20
    Next Office: Contains [TRAVELER 100XP], a [NUKE VIRUS SOFTWARE], and [65 CREDITS]. The PC grants access to the armory PC.
  21. 21
    Taking Down Remaining Guards: With cameras down, take down the remaining three guards.
  22. 22
    Downstairs Takedowns: Head downstairs and take out the guard ahead (hide behind a pillar). Move behind the stairs to take out the second guard. The last one is easy.
  23. 23
    Main Office: Contains eight drawers with [CREDITS], a [MINE TEMPLATE], [STOP! VIRUS SOFTWARE], [PAINKILLERS], and [TRANQ DARTS].
  24. 24
    Northwest Corner Office: Contains [EXPLORER 200XP], a [HUGH DARROW EBOOK] (Healing Thyself - Health Preservation Implants), [40 CREDITS], and [2x REVOLVER AMMO].
  25. 25
    Center Office: Contains a [P.E.P.S. ENERGY PACK] and [140 CREDITS].
  26. 26
    Exit: Head through the double doors on the southwest side of the area.
Tips
  • Consider skipping optional items like the [SILENCER], [STUN GUN], and [TRANQUILIZER AMMO] if you prefer not to engage every guard.
  • Cloaking is highly effective for bypassing guards and cameras, especially when energy cells are managed efficiently.
  • Laying mines (concussion or gas) before calling the elevator can help manage the incoming mercs.
  • Hiding bodies is crucial for stealthy approaches, especially in heavily guarded areas.
  • Using the environment, like pillars and stairs, for cover during takedowns is recommended.
  • Experience Points (XP): [TRAVELER 100XP], [2500XP], [GHOST 500XP], [SMOOTH OPERATOR 250XP], [250XP], [TRAILBLAZER 400XP], [EXPLORER 200XP].
  • Items: Various ammunition, weapons (Heavy Rifle, Revolver, Machine Pistol, 10MM Pistol), consumables (Cyberboost Proenergy Bar, PEPS Energy Pack, Painkillers), explosives (Mines, Gas Grenade, EMP Grenade), utility items (Silencer, Stun Gun, Tranquilizer Ammo, Mine Template, Nuke Virus Software, Stop! Virus Software), and collectibles (Pocket Secretary, Hugh Darrow Ebook).
  • Credits: Various amounts found throughout the area.

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