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Part 27
Once Human

Part 27

Complete Part 27 of Once Human, infiltrating the mercenary compound and locating the mercenary leader for 1750 XP.

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Complete Part 27 of Once Human, infiltrating the mercenary compound and locating the mercenary leader for 1750 XP.

Walkthrough
  1. 1
    Get information from the MCB Leader in the first courtyard. You can purchase items like the TARGET LEADING SYSTEM for 1500 C, a Grenade Pack (1 GAS GRENADE + 1 EMP GRENADE) for 400 C, Tranq Rifle Ammo x5 for 250 C, Shotgun Ammo x8 for 280 C, and Crossbow Ammo x5 for 175 C.
  2. 2
    Proceed through the building until a cutscene (a non-interactive cinematic the game plays automatically) (a non-interactive story sequence) plays.
  3. 3
    Upon exiting the building, you will encounter mercenaries (750 XP). You can find 55 CREDITS on nearby boxes.
  4. 4
    Wait for the mercenaries to finish their conversation before proceeding into the Highland Park Courtyard.
  5. 5
    Sneak by hugging the left wall, using a large container for cover (press the cover button to crouch behind walls or objects). Take out the nearby guard from behind when others are not looking.
  6. 6
    Inside the container, find a STUN GUN DART and 100 CREDITS.
  7. 7
    Move to the truck on the other side of the field and hide behind its back. Take down the merc as he turns away.
  8. 8
    Find COMBAT RIFLE AMMO x5 on your left, potentially requiring you to move heavy crates.
  9. 9
    Go around the corner, take out the guard, and you can still access the ammo.
  10. 10
    Find a CONCUSSION GRENADE and COMBAT AMMO x4 on a nearby crate.
  11. 11
    Behind large containers, find a closed-off area (level 3 security) for 75 XP. Use code 7984 to access it. Inside, find SHOTGUN SHELLS x3, a FRAG GRENADE, and a SHOTGUN.
  12. 12
    A ladder leads to the roof of the building. A nearby door also leads inside the same building at ground level.
  13. 13
    Backtrack to the first building and move underneath the truck to find a STUN GUN and STUN GUN DART.
  14. 14
    Hide behind crates and take out the nearby guard, dragging his body into the shadows.
  15. 15
    Hug the wall and continue until you need to move a container. Beyond these containers is an area with electric current running through the watery surface.
  16. 16
    Check a nearby cabin for a POCKET SECRETARY, 75 CREDITS, COMBAT RIFLE AMMO x3, and a LASER TARGETTING SYSTEM.
  17. 17
    Take out the guard near the cabin and the other guard patrolling the container area.
  18. 18
    Use boxes to build a moving bridge over the electric current area, or use the breaker box halfway through to turn the current off.
  19. 19
    Rewards for crossing the electric area include PAINKILLERS and 200 CREDITS. Also find REVOLVER AMMO x3 and COMBAT RIFLE AMMO x5 on a crate. This corner leads to path #3 into the next area.
  20. 20
    For Path #1, head back to the ladder or ground-level door to reach the roof.
  21. 21
    Make your way through the hall and up small steps to an overview area. Spot the sniper in the distance.
  22. 22
    Check the crate on your right for 50 CREDITS.
  23. 23
    The door leads to the main infiltration area. Take out the sniper by crouching towards him. This puts you in a similar position to Path #2, but with fewer guards taken out.
Tips
  • The TARGET LEADING SYSTEM is useful for the tranquilizer rifle or crossbow.
  • The EMP GRENADE from the Grenade Pack can be handy soon.
  • The code for the level 3 security area is 7984.
  • Moving the crates to build a bridge is cumbersome; using the breaker box is easier.
  • Taking out the sniper on the roof significantly helps infiltration.
  • Primary Objectives: 1000 XP (THE TRANSMISSION), 2500 XP + GHOST 500XP + SMOOTH OPERATOR 250 XP (INFILTRATE THE MERCENARY COMPOUND), 1750 XP + GHOST 500 XP + SMOOTH OPERATOR 250 XP (LOCATE THE MERCENARY LEADER), 2500 XP (KILL THE MERCENARY LEADER), 1000 XP (MEET MALIK AT THE EXTRACTION POINT).
  • XP from various actions: 750 XP (mercs), 75 XP (security area).
  • Items: 55 CREDITS, STUN GUN DART, 100 CREDITS, COMBAT RIFLE AMMO x5, CONCUSSION GRENADE, COMBAT AMMO x4, SHOTGUN SHELLS x3, FRAG GRENADE, SHOTGUN, STUN GUN, STUN GUN DART, POCKET SECRETARY, 75 CREDITS, COMBAT RIFLE AMMO x3, LASER TARGETTING SYSTEM, PAINKILLERS, 200 CREDITS, REVOLVER AMMO x3, COMBAT RIFLE AMMO x5.

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