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Part 4
Persona 3 FES

Part 4

Learn about Persona 3 FES Shadow types like Crimson, Golden, and Distressed, plus Shuffle Time cards and difficulty modes.

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Learn about Persona 3 FES Shadow types like Crimson, Golden, and Distressed, plus Shuffle Time cards and difficulty modes.

Shadow Types:

  • Crimson Shadow: These glowing purplish-pink Shadows are very powerful and yield absurd amounts of EXP, offering higher-level Personas during Shuffle Time.
  • Golden Shadow: Small and gold-colored, these Shadows flee quickly and disappear in smoke if spotted. They always gain enemy advantage and have a 50% chance to escape each turn, even if ambushed.
  • Distressed Shadow: Marked with a nervous sweat icon, these can appear in any size and color. They appear when you equip Personas with levels higher than the Shadow's. In battle, they have lowered attack and defense, are easier to hit with criticals, and will always run away with a screeching sound.

Shuffle Time Cards:

  • Persona Card: Grants a Persona, with levels varying around the MC's average level for the current Tartarus block (e.g., Lv 2 to Lv 7 in Thebel).
  • Wand Card: Represented by a leaf symbol, each card increases EXP by 10%, up to double EXP with ten cards. It also randomly increases equipped Persona stats by 1 to 5.
  • Coin Card: Provides yen, with amounts varying based on small and big coins:
    • 1 Small Coin: 100 - 990 yen
    • 2 Small Coins: 1,000 - 2,490 yen
    • 3 Small Coins: 2,500 - 3,990 yen
    • 4 Small Coins: 4,000 - 6,990 yen
    • 1 Big Coin: 7,000 - 9,990 yen
    • 1 Big Coin, 1 Small Coin: 10,000 - 19,990 yen
    • 1 Big Coin, 2 Small Coins: 20,000 - 29,990 yen
    • 1 Big Coin, 3 Small Coins: 30,000 - 49,990 yen
    • 1 Big Coin, 4 Small Coins: 50,000 - 69,990 yen
    • 2 Big Coins: 60,000 - 99,990 yen
  • Cup Card: Shown as a blue cup, one card restores 10% of all team members' max HP, with ten cards restoring all HP.
  • Weapon Card: Provides a free weapon, typically one or two levels lower than those available for purchase at the police station.

Conditions:

  • GREAT: Allows many battles before becoming TIRED. Grants +4 Academics when using the offertory box at the shrine.
  • GOOD: Allows a moderate number of battles before becoming TIRED. Grants +3 Academics when using the offertory box at the shrine.
  • TIRED: MC takes 50% more damage, deals 50% less damage, and has a moderate chance to receive critical hits. Grants +2 Courage when taking medicine in the infirmary.
  • SICK: MC takes 75% more damage, deals 75% less damage, and has a significant chance to receive critical hits. Grants +2 Courage when taking medicine in the infirmary.

Difficulties:

  • Beginner: Easier Player Advantages, battles deal pitiful damage, provides lots of EXP, and the Compendium costs half price. Automatically grants ten Plume of Dusks to prevent game over.
  • Normal: Approximately 70% of Hard Mode.
  • Hard: Player Advantages must be earned by sneaking. Enemies deal severe damage, and EXP gain is very low. The Compendium costs four times the normal price.
Tips for Hard Mode Survival
  • Only attack large Shadows.
  • Avoid small to medium-sized Shadows.
  • Only fight Shadows that are directly in your path.
  • If avoidance is impossible, attack from behind and escape.
  • Only fight Crimson Shadows if you know their weaknesses; otherwise, attack and escape as they can defeat you in a single turn.
  • Use elevated areas like stairs or stages to gain an advantage.

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