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DESERT OF DIJIRIDOOS                                                   [0302]
Rayman Legends

DESERT OF DIJIRIDOOS [0302]

Complete Rayman Legends Desert of Dijiridoos walkthrough for Crazy Bouncing and Best Original Score, including Electoon and hidden cage locations.

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Complete Rayman Legends Desert of Dijiridoos walkthrough for Crazy Bouncing and Best Original Score, including Electoon and hidden cage locations.

Walkthrough
  1. 1
    From the mast, jump into the tall dijiridoo on the right to slide into the desert.
  2. 2
    Walk right and break the flask for a Heart.
  3. 3
    Ground pound the giant drums to bounce higher.
  4. 4
    Defeat the Red Bird bouncing alongside you.
  5. 5
    Ground pound the second drum to bounce to a ledge with a [SKULL COIN].
  6. 6
    Fall back down and continue right.
  7. 7
    Bounce on drums to reach a Swingman and swing right.
  8. 8
    Collect nearby Lums and step onto the string, avoiding red waves.
  9. 9
    Ground pound drums past the first string to land on a high Swingman.
  10. 10
    Swing over to a [SKULL COIN].
  11. 11
    Attack the Bulb-o-Lums (big brown sack) below and go through the door.
  12. 12
    Bounce up to the flask above the entrance and kill another Red Bird.
  13. 13
    Bounce up towards the string on the wall using the drum.
  14. 14
    Wait for the traveling wave to reach the top of the string, then bounce onto it.
  15. 15
    Wall jump off the string to grab the [SKULL COIN] floating nearby.
  16. 16
    Use the next drum to bounce to a high platform and walk through red feathers for Lums.
  17. 17
    When you reach three Red Birds, defeat them and ground pound the drum to find a hidden door.
  18. 18
    HIDDEN ROOM: Use drums to gain height and knock around the ten or so Red Birds flying in patterns above the [HIDDEN CAGE] to open it.
  19. 19
    Go right to find hidden Lums and a flask.
  20. 20
    Deal with the two Red Birds bouncing on switches that trigger strings.
  21. 21
    Manipulate the switches until the strings are safe to cross.
  22. 22
    Climb up the strings to find a Bulb-o-Lums.
  23. 23
    Another Bulb-o-Lums is next to the doorway below.
  24. 24
    Grab the flask at the entrance to the area and proceed across the strings.
  25. 25
    When you reach miniature drums and three strings above, wait for red waves to move aside before bouncing through the middle.
  26. 26
    Hop up to the pillar and pick up the [SKULL COIN].
  27. 27
    Pick up the Lum King and collect the nearby ring of Lums.
  28. 28
    Drop down the hole onto the long string instead of going right, dodging moving waves.
  29. 29
    Find a [SKULL COIN] at the end of the string.
  30. 30
    Jump to the upper level, attack Red Birds, and ground pound the drum to launch up to the doorway.
  31. 31
    As you pursue a Darktoon taking a Nymph, collect Heart flasks and Lums while swinging and bouncing.
  32. 32
    Pick up the [SKULL COIN] high near the ceiling.
  33. 33
    Corner the Darktoon on four platforms, bounce up using drums, and whack it to free the Music Nymph: Holly Luya.
  34. 34
    Rayman gains the ability to fly, allowing gliding by holding A in the air.
  35. 35
    After a wall jumping section, test gliding by floating over a river to the exit.
  36. 36
    In the next room, glide across a hole to grab Lums and a Heart.
  37. 37
    Bounce along drums and perform a super bounce to reach a Swingman above.
  38. 38
    Swing left and glide to a hidden door.
  39. 39
    HIDDEN ROOM: Use chain-bubblizings on the sixteen Red Birds flying in a square formation to open the [HIDDEN CAGE].
  40. 40
    Glide back to the Swingman and swing through Lums to the right.
  41. 41
    Ride water rapids to the last [HIDDEN CAGE].
  42. 42
    Jump up platforms to the cage and smash it open, dealing with the three sleeping Red Birds guarding it.
  43. 43
    Best Original Score Section: Jump down onto the piano walkway and take down the Darktoon.
  44. 44
    Staves emerge from the ledge, and green toucans fly down to rest on them, acting as platforms.
Tips
  • Ground pounding drums causes you to bounce higher, similar to bouncy flowers.
  • Red waves on strings can damage Rayman.
  • The ability to fly (glide) is unlocked after freeing Holly Luya and is used to cross long gaps.
  • The hidden room in the Best Original Score section requires chain-bubblizings to open the cage.
  • Crazy Bouncing: 6 Total Electoons, 3 Hidden Cages, 2 Lum Rewards, 1 Speed Run. Level Bonuses: Electoon #1: 150 Lums, Electoon #2: 300 Lums, Medallion: 350 Lums. Speed Run: Electoon: 1:30, Speed Trophy: 1:08.
  • Best Original Score: 6 Total Electoons, 3 Hidden Cages, 2 Lum Rewards, 1 Speed Run. Level Bonuses: Electoon #1: 150 Lums, Electoon #2: 300 Lums, Medallion: 350 Lums. Speed Run: Electoon: 2:00, Speed Trophy: 1:32.

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