Complete walkthrough for Rayman Legends' Jibberish Jungle (Level 0301), including Electoon locations, Lum rewards, and strategies for overcoming enemies and obstacles.
Walkthrough
- 1Begin by walking right and jumping on a red bulb to destroy land and cross.
- 2Jump on moving platforms, collecting the first [SKULL COIN] (25 Lums) on an upper platform.
- 3Take the low road, running through grass for Lums and finding a Heart. Avoid crushing platforms underground.
- 4Jump on a sleeping Psychlops to bubble it, then use it as a stepping stone. Pop it for Lums.
- 5Collect bubble Lums from tall grass, hop across Psychlopes, and use a red bulb to activate a geyser.
- 6Use a second red bulb to ride another geyser over a large gap.
- 7Grab the sleeping Lum King to make surrounding Lums turn red and worth double. Bounce on a blue mushroom to go to the background.
- 8Slide down rapids to a stone head. Jump on two red bulbs on its head to open its mouth.
- 9Navigate past the stone head's teeth, jump on the Darktoon, and free Betilla the Head Nymph, gaining the attack ability.
- 10Bash the stone head's teeth (press X to punch) and break down wooden walls to reach a blue mushroom.
- 11Punch down wooden barricades and attack the Lividstone to bubble it, then attack the bubble.
- 12Punch the eye blocking the door.
- 13In the cave, attack blue bulbs to make spiked monsters retract. Collect Lums and defeat another Lividstone.
- 14Wall jump to a tall ledge. Punch a green bulb for an island, use it to reach a wooden gate, and smash it.
- 15Use a blue bulb to defeat Lividstones. Grab the Lum King and collect surrounding Lums.
- 16Before the cave exit, carefully jump and slide down a wall to get the second [SKULL COIN] between Spiked Eyeballs.
- 17Punch the Lividstone and eyeball gate.
- 18Enter the Cage Challenge: defeat all enemies, including two sleeping Psychlopes (use a running punch), a Lividstone, and another Psychlops.
- 19Ride the geyser to the upper level.
- 20Wait for the Hunter's missiles to activate the green bulb, creating an island. Use it to reach a vine.
- 21Swing to the Hunter, defeat him, and smash the cage to free the Electoons and finish the level.
Tips
- Hold the Right Trigger to run.
- Hearts grant an extra hit.
- Rayman Origins has unlimited lives; dying returns you to the previous checkpoint.
- When collecting a Lum King, act fast to collect the doubled Lums.
- Wall jumping involves sprinting and jumping towards a wall, then pressing the opposite direction and jumping again.
- For the [HIDDEN CAGE], defeat all enemies in the area.
- For the Hunter, wait for the green bulb to activate an island before swinging across.
- Ability to attack (from Betilla the Head Nymph).
- Medallion (if 150 Lums are collected).
- Electoons (based on Lum collection and the Hidden Cage).
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content