Complete Rayman Origins Desert of Dijiridoos walkthrough for Crazy Bouncing and Best Original Score, including all 6 Electoons and 3 hidden cages.
Walkthrough
- 1Jump into the tall dijiridoo on the right to slide down to the desert.
- 2Walk right and break open the flask for a Heart.
- 3Ground pound the giant drums to bounce higher.
- 4Defeat the Red Bird bouncing alongside you.
- 5Ground pound the second drum to bounce up to a ledge with a [SKULL COIN].
- 6Fall back down and continue right.
- 7Bounce on drums up to a Swingman and swing right.
- 8Collect Lums and step onto the string, avoiding the damaging red waves.
- 9Ground pound drums past the first string to land on a high Swingman.
- 10Swing over to a [SKULL COIN].
- 11Attack the Bulb-o-Lums below and go through the door.
- 12Bounce up to the flask above the entrance and kill another Red Bird.
- 13Bounce up a drum towards the string on the wall.
- 14Wait for the traveling wave to reach the top of the string, then bounce onto it.
- 15Wall jump off the string to grab a nearby [SKULL COIN].
- 16Use the next drum to bounce up to a high platform and walk through red feathers for Lums.
- 17When you reach three Red Birds, defeat them and ground pound the drum to find a hidden door.
- 18~~ HIDDEN ROOM ~~ Use drums to gain height and knock around the ten or so Red Birds flying in patterns above the [HIDDEN CAGE] to open it.
- 19Go right to find more hidden Lums and a flask.
- 20Deal with two Red Birds bouncing on switches that trigger strings.
- 21Manipulate the switches until the strings are safe to cross.
- 22Climb up the strings to find a Bulb-o-Lums, then another one below next to a doorway.
- 23Grab the flask at the entrance to the area and proceed across the strings.
- 24When you reach miniature drums and three strings, wait for red waves to move aside before bouncing through the middle.
- 25Quickly hop up to the pillar and pick up the [SKULL COIN].
- 26Pick up the Lum King and collect the nearby ring of Lums.
- 27Drop down the hole onto the long string instead of going right.
- 28Move right along the string, dodging moving waves, to find a [SKULL COIN] at the end.
- 29Jump to the upper level, attack Red Birds, and ground pound a drum to launch up to the doorway.
- 30Collect Heart flasks and Lums while swinging and bouncing after a Darktoon pursuing a Nymph.
- 31Pick up the [SKULL COIN] high up near the ceiling during the pursuit.
- 32Corner the Darktoon on four platforms, bounce up using drums, and whack it to free the Music Nymph: Holly Luya.
- 33Rayman gains the ability to fly, allowing you to hold A to glide through the air.
- 34Test gliding by floating over a river to the exit after a wall jumping section.
- 35In the next room, glide across a hole and grab Lums and Heart.
- 36Bounce along drums and perform a super bounce to reach a Swingman above.
- 37Swing left and glide over to a hidden door.
- 38~~ HIDDEN ROOM ~~ Use chain-bubblizings on the sixteen Red Birds flying in a square formation to open the [HIDDEN CAGE].
- 39Glide back to the Swingman and swing right through Lums.
- 40Ride water rapids to the last [HIDDEN CAGE], guarded by three sleeping Red Birds. Jump up platforms to smash the cage.
Best Original Score Level Walkthrough:
- Jump down onto the piano walkway and take down the Darktoon.
- As you jump on the ledge, staves emerge and green toucans fly down to rest on them, acting as platforms.
Tips
- Ground pounding drums causes you to bounce higher, similar to bouncy flowers.
- Red waves on strings can damage Rayman.
- The ability to fly (glide) is unlocked after freeing Holly Luya and is mainly used to cross long gaps.
- Crazy Bouncing: 6 Electoons, 3 Hidden Cages, 2 Lum Rewards, 1 Speed Run. Medallion: 350 Lums. Speed Run Time: 1:30. Speed Trophy Time: 1:08.
- Best Original Score: 6 Electoons, 3 Hidden Cages, 2 Lum Rewards, 1 Speed Run. Medallion: 350 Lums. Speed Run Time: 2:00. Speed Trophy Time: 1:32.
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