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DESERT OF DIJIRIDOOS                                                   [0302]
Rayman Origins

DESERT OF DIJIRIDOOS [0302]

Complete Rayman Origins Desert of Dijiridoos walkthrough for Crazy Bouncing and Best Original Score, including all 6 Electoons and 3 hidden cages.

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Complete Rayman Origins Desert of Dijiridoos walkthrough for Crazy Bouncing and Best Original Score, including all 6 Electoons and 3 hidden cages.

Walkthrough
  1. 1
    Jump into the tall dijiridoo on the right to slide down to the desert.
  2. 2
    Walk right and break open the flask for a Heart.
  3. 3
    Ground pound the giant drums to bounce higher.
  4. 4
    Defeat the Red Bird bouncing alongside you.
  5. 5
    Ground pound the second drum to bounce up to a ledge with a [SKULL COIN].
  6. 6
    Fall back down and continue right.
  7. 7
    Bounce on drums up to a Swingman and swing right.
  8. 8
    Collect Lums and step onto the string, avoiding the damaging red waves.
  9. 9
    Ground pound drums past the first string to land on a high Swingman.
  10. 10
    Swing over to a [SKULL COIN].
  11. 11
    Attack the Bulb-o-Lums below and go through the door.
  12. 12
    Bounce up to the flask above the entrance and kill another Red Bird.
  13. 13
    Bounce up a drum towards the string on the wall.
  14. 14
    Wait for the traveling wave to reach the top of the string, then bounce onto it.
  15. 15
    Wall jump off the string to grab a nearby [SKULL COIN].
  16. 16
    Use the next drum to bounce up to a high platform and walk through red feathers for Lums.
  17. 17
    When you reach three Red Birds, defeat them and ground pound the drum to find a hidden door.
  18. 18
    ~~ HIDDEN ROOM ~~ Use drums to gain height and knock around the ten or so Red Birds flying in patterns above the [HIDDEN CAGE] to open it.
  19. 19
    Go right to find more hidden Lums and a flask.
  20. 20
    Deal with two Red Birds bouncing on switches that trigger strings.
  21. 21
    Manipulate the switches until the strings are safe to cross.
  22. 22
    Climb up the strings to find a Bulb-o-Lums, then another one below next to a doorway.
  23. 23
    Grab the flask at the entrance to the area and proceed across the strings.
  24. 24
    When you reach miniature drums and three strings, wait for red waves to move aside before bouncing through the middle.
  25. 25
    Quickly hop up to the pillar and pick up the [SKULL COIN].
  26. 26
    Pick up the Lum King and collect the nearby ring of Lums.
  27. 27
    Drop down the hole onto the long string instead of going right.
  28. 28
    Move right along the string, dodging moving waves, to find a [SKULL COIN] at the end.
  29. 29
    Jump to the upper level, attack Red Birds, and ground pound a drum to launch up to the doorway.
  30. 30
    Collect Heart flasks and Lums while swinging and bouncing after a Darktoon pursuing a Nymph.
  31. 31
    Pick up the [SKULL COIN] high up near the ceiling during the pursuit.
  32. 32
    Corner the Darktoon on four platforms, bounce up using drums, and whack it to free the Music Nymph: Holly Luya.
  33. 33
    Rayman gains the ability to fly, allowing you to hold A to glide through the air.
  34. 34
    Test gliding by floating over a river to the exit after a wall jumping section.
  35. 35
    In the next room, glide across a hole and grab Lums and Heart.
  36. 36
    Bounce along drums and perform a super bounce to reach a Swingman above.
  37. 37
    Swing left and glide over to a hidden door.
  38. 38
    ~~ HIDDEN ROOM ~~ Use chain-bubblizings on the sixteen Red Birds flying in a square formation to open the [HIDDEN CAGE].
  39. 39
    Glide back to the Swingman and swing right through Lums.
  40. 40
    Ride water rapids to the last [HIDDEN CAGE], guarded by three sleeping Red Birds. Jump up platforms to smash the cage.

Best Original Score Level Walkthrough:

  1. Jump down onto the piano walkway and take down the Darktoon.
  2. As you jump on the ledge, staves emerge and green toucans fly down to rest on them, acting as platforms.
Tips
  • Ground pounding drums causes you to bounce higher, similar to bouncy flowers.
  • Red waves on strings can damage Rayman.
  • The ability to fly (glide) is unlocked after freeing Holly Luya and is mainly used to cross long gaps.
  • Crazy Bouncing: 6 Electoons, 3 Hidden Cages, 2 Lum Rewards, 1 Speed Run. Medallion: 350 Lums. Speed Run Time: 1:30. Speed Trophy Time: 1:08.
  • Best Original Score: 6 Electoons, 3 Hidden Cages, 2 Lum Rewards, 1 Speed Run. Medallion: 350 Lums. Speed Run Time: 2:00. Speed Trophy Time: 1:32.

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