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JIBBERISH JUNGLE                                                       [0301]
Rayman Origins

JIBBERISH JUNGLE [0301]

Complete walkthrough for the Jibberish Jungle level in Rayman Origins. Find all Electoons, Lums, and hidden cages with our step-by-step guide.

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Complete walkthrough for the Jibberish Jungle level in Rayman Origins. Find all Electoons, Lums, and hidden cages with our step-by-step guide.

Walkthrough
  1. 1
    Begin by moving right. Leap onto the red bulb to destroy land and cross to the other side.
  2. 2
    Jump on the second moving platform and wait for it to reach its peak. Collect the golden [SKULL COIN] (worth 25 Lums).
  3. 3
    Drop down and take the low road. Run through bushes and grass for Lums. Swing across the vine and collect the Heart. Avoid the crushing platforms underground.
  4. 4
    Jump on the sleeping Psychlops to bubble them, then use them as stepping stones. Pop them for Lums.
  5. 5
    Continue right, collecting Lums from grass. Hop across Psychlopes and onto a red bulb.
  6. 6
    Jump on the next red bulb to activate a geyser, then ride another geyser over a large gap.
  7. 7
    Grab the sleeping Lum King to make surrounding Lums turn red and worth double. Bounce on the blue mushroom to move to the background.
  8. 8
    Slide down rapids to a stone head. Jump on the two red bulbs on its head to open its mouth.
  9. 9
    Navigate past the stone head's teeth, jump on the Darktoon, and free Betilla the Head Nymph. You gain the punch ability.
  10. 10
    Bash the stone head's teeth to break free. Jump right and break the wooden wall to reach a bouncy blue mushroom.
  11. 11
    Punch down wooden barricades and attack the Lividstone. Punch it to bubble it, then attack the bubble.
  12. 12
    Punch the eye blocking the door to proceed.
  13. 13
    In the cave, attack the blue bulb to retract the angry spiked monsters. Grab Lums.
  14. 14
    Hit the green bulb on the ceiling to retract an island, sending a Lividstone into the water.
  15. 15
    Wall jump to a tall ledge. Punch the green bulb for an island, use it to reach a wooden gate, and smash it down.
  16. 16
    Use the blue bulb to defeat Lividstones. Jump to the Lum King, grab him, and collect Lums.
  17. 17
    Before the cave exit, carefully jump to the wall above the Spiked Eyeballs, slide down to collect the [SKULL COIN] between the wall and monsters.
  18. 18
    Punch the Lividstone and eyeball gate.
  19. 19
    To access the [HIDDEN CAGE], kill all enemies: two sleeping Psychlopes (use a running punch), a Lividstone, and another Psychlops. Ride the geyser to the upper level.
  20. 20
    Wait for the Hunter's missiles to activate the green bulb, creating an island. Use the island to reach the vine.
  21. 21
    Swing to the Hunter, defeat him, and smash the cage to free the Electoons and finish the level.
Tips
  • Hold the Right Trigger to run.
  • Hearts grant an extra hit before dying.
  • Bubblized enemies can be used as stepping stones.
  • Red Lums are worth double temporarily when a Lum King is collected.
  • Wall jumping is required to reach higher ledges.
  • The [SKULL COIN] before the cave exit requires precise platforming to avoid Spiked Eyeballs.
  • The [HIDDEN CAGE] requires defeating all enemies in the area.
  • The Hunter's missiles activate/deactivate the green bulb, so time your approach to the island.
  • Freeing Betilla grants the punch ability.
  • Completing the level earns Lums, potentially Electoons, and a Medallion if enough Lums are collected.

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