Navigate Part 21 of Scott Pilgrim vs. The World: The Game! Learn enemy weaknesses, boss strategies for The Twins, and tips for overcoming challenges in Dragons' Den.
Walkthrough
- 1Dragons' Den:
- New Enemies: DOBERMAN X (HP: 108, Drops: $0.90), DONNIE (HP: 168, Drops: $0.95), SAMMO (HP: 156, Drops: $1.60).
- 2Doberman Xs are stronger versions of earlier enemies.
- 3Donnie is a Fat Guy immune to Fast combos, hits hard, and has high HP.
- 4Sammo is very dangerous, hits hard, is fast, has high HP, and frequently blocks. Attack when he performs a diving punch, try to get him to pick up a weapon, or use running attacks when his guard is down.
- 5Old Enemies: Rex, G.D.Bat, Brad.
- 6Progression:
- As you move right, three DOBERMAN Xs and a REX will attack. Stay aggressive.
- 7After the dogs, walk onto the pipe and flying-kick to surprise G.D.BATs.
- 8DONNIE and SAMMO will attack next. Try to take out Donnie first or separate them.
- 9Cross the path around the spikes (which count as a pit). Jump-kick at the uppermost part to spawn G.D.BATs. Repeat for the lowermost part.
- 10Another swarm of enemies will attack after the pipe. Stay high on the screen to avoid them.
- 11Dodge the alternating breath attacks from dragon statues.
- 12After platforming, REX, BRAD, and SAMMO (with a club) will attack. Grab Sammo's club. Try to push enemies into the spikes.
- 13Past the spikes, watch for snakes.
- 14G.D.BATs attack on the first platform, a dragon statue on the second, and iron balls zoom from the right on the third. Sidestep the iron balls.
- 15You'll be ambushed by three SAMMOs with clubs. Capitalize on their inability to block initially.
- 16BRAD and a SAMMO attack from the left, followed by REX and another SAMMO from the right.
- 17Bash the statue halves until they sink to prepare for the boss. Grab a club if possible.
- 18The Twins' Lair:
- Boss: KYLE KATAYANAGI and KEN KATAYANAGI (Ramona's 5th and 6th evil ex-boyfriends).
- 19HP (each twin): 216
- 20Drops (total): $34.90, PS Trophy for defeating them simultaneously.
- 21The Twins hit hard and have dangerous team-up attacks, but they telegraph them.
- 22Using a club allows you to outrange them. Attack from maximum range.
- 23If a Twin is defeated, the other will attempt to revive them. This leaves the reviving Twin vulnerable.
- 24The fight is not overly difficult, especially with a club.
Tips
- When fighting Sammo, exploit his blocking by attacking when he performs a diving punch, getting him to pick up a weapon, or using running attacks when his guard is down.
- Grab clubs whenever possible, especially for the boss fight against The Twins.
- Dodge the iron balls by sidestepping; do not try to jump over them.
- If you get hit by the Twins' team-up attacks, you might be sent flying into them, potentially causing critical damage.
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