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Part 21
Scott Pilgrim vs. The World: The Game

Part 21

Navigate Part 21 of Scott Pilgrim vs. The World: The Game! Learn enemy weaknesses, boss strategies for The Twins, and tips for overcoming challenges in Dragons' Den.

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Navigate Part 21 of Scott Pilgrim vs. The World: The Game! Learn enemy weaknesses, boss strategies for The Twins, and tips for overcoming challenges in Dragons' Den.

Walkthrough
  1. 1
    Dragons' Den:
    • New Enemies: DOBERMAN X (HP: 108, Drops: $0.90), DONNIE (HP: 168, Drops: $0.95), SAMMO (HP: 156, Drops: $1.60).
  2. 2
    Doberman Xs are stronger versions of earlier enemies.
  3. 3
    Donnie is a Fat Guy immune to Fast combos, hits hard, and has high HP.
  4. 4
    Sammo is very dangerous, hits hard, is fast, has high HP, and frequently blocks. Attack when he performs a diving punch, try to get him to pick up a weapon, or use running attacks when his guard is down.
  5. 5
    Old Enemies: Rex, G.D.Bat, Brad.
  6. 6
    Progression:
    • As you move right, three DOBERMAN Xs and a REX will attack. Stay aggressive.
  7. 7
    After the dogs, walk onto the pipe and flying-kick to surprise G.D.BATs.
  8. 8
    DONNIE and SAMMO will attack next. Try to take out Donnie first or separate them.
  9. 9
    Cross the path around the spikes (which count as a pit). Jump-kick at the uppermost part to spawn G.D.BATs. Repeat for the lowermost part.
  10. 10
    Another swarm of enemies will attack after the pipe. Stay high on the screen to avoid them.
  11. 11
    Dodge the alternating breath attacks from dragon statues.
  12. 12
    After platforming, REX, BRAD, and SAMMO (with a club) will attack. Grab Sammo's club. Try to push enemies into the spikes.
  13. 13
    Past the spikes, watch for snakes.
  14. 14
    G.D.BATs attack on the first platform, a dragon statue on the second, and iron balls zoom from the right on the third. Sidestep the iron balls.
  15. 15
    You'll be ambushed by three SAMMOs with clubs. Capitalize on their inability to block initially.
  16. 16
    BRAD and a SAMMO attack from the left, followed by REX and another SAMMO from the right.
  17. 17
    Bash the statue halves until they sink to prepare for the boss. Grab a club if possible.
  18. 18
    The Twins' Lair:
    • Boss: KYLE KATAYANAGI and KEN KATAYANAGI (Ramona's 5th and 6th evil ex-boyfriends).
  19. 19
    HP (each twin): 216
  20. 20
    Drops (total): $34.90, PS Trophy for defeating them simultaneously.
  21. 21
    The Twins hit hard and have dangerous team-up attacks, but they telegraph them.
  22. 22
    Using a club allows you to outrange them. Attack from maximum range.
  23. 23
    If a Twin is defeated, the other will attempt to revive them. This leaves the reviving Twin vulnerable.
  24. 24
    The fight is not overly difficult, especially with a club.
Tips
  • When fighting Sammo, exploit his blocking by attacking when he performs a diving punch, getting him to pick up a weapon, or using running attacks when his guard is down.
  • Grab clubs whenever possible, especially for the boss fight against The Twins.
  • Dodge the iron balls by sidestepping; do not try to jump over them.
  • If you get hit by the Twins' team-up attacks, you might be sent flying into them, potentially causing critical damage.

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