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Labyrinth Trial with Map (ᛟᛞᛁᚾ ᛏᚱᛁᚨᛚᛋ) - ᚷᛟᛞᛋ
Senua's Saga: Hellblade II

Labyrinth Trial with Map (ᛟᛞᛁᚾ ᛏᚱᛁᚨᛚᛋ) - ᚷᛟᛞᛋ

Follow this walkthrough for Senua's Saga: Hellblade II's Labyrinth Trial (Odin Trials) to find all Lorestones and navigate the maze using shield and torch indicators.

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Follow this walkthrough for Senua's Saga: Hellblade II's Labyrinth Trial (Odin Trials) to find all Lorestones and navigate the maze using shield and torch indicators.

Walkthrough
  1. 1
    From the Barnstokkr Tree, head right to find the Labyrinth Trial shard.
  2. 2
    Start on the beach and turn left to find Lorestone ᚷ (1/4) at a dead end.
  3. 3
    Head back to the beach and follow the path inland up the cliffs.
  4. 4
    Enter the underground labyrinth, automatically picking up a torch. You cannot run while holding the torch.
  5. 5
    Turn left from the entrance and light the torch with a plain shield.
  6. 6
    From the plain shield, turn left to find Lorestone ᛟ (2/4) behind a ruined wall.
  7. 7
    Return to the plain shield and take the path to the right.
  8. 8
    At the next torch, you'll see a white shield with a yellow vertical stripe. Going right from here loops back, so it's a dead end.
  9. 9
    Take the path to the left. You will find Lorestone ᛞ (3/4) directly ahead.
  10. 10
    Continue right after the Lorestone to a path split with a white shield and two red Vs. This is a unique path.
  11. 11
    Turn right at this split.
  12. 12
    At the next torch, the shield is green on the left and blue on the right with a vertical stripe. The left path loops. Turn right.
  13. 13
    Light the next torch. The shield is plain, but different from the first plain shield. Turn left for the Lorestone.
  14. 14
    Take the path to the left to find Lorestone ᛋ (4/4).
  15. 15
    Backtrack to the plain shield (the second one you encountered).
  16. 16
    From the second plain shield, take the path to the right to exit the labyrinth.
Tips
  • Lit torches indicate areas you have visited.
  • Shields behind torches help identify locations and prevent looping. If a shield is the same as one you've seen, that path likely loops back.
  • Areas circled on the map (if you have one) are infinite loops and should be treated as dead ends.
  • You cannot run inside the dark labyrinth while carrying the torch.
  • Lorestones are hidden and can be easily missed.

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