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Plague Trial (ᛟᛞᛁᚾ ᛏᚱᛁᚨᛚᛋ) - ᚢᛋ
Senua's Saga: Hellblade II

Plague Trial (ᛟᛞᛁᚾ ᛏᚱᛁᚨᛚᛋ) - ᚢᛋ

Follow our guide to complete the Plague Trial in Senua's Saga: Hellblade II. Learn how to solve illusion puzzles, find Lorestones, and escape the fire monster.

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Follow our guide to complete the Plague Trial in Senua's Saga: Hellblade II. Learn how to solve illusion puzzles, find Lorestones, and escape the fire monster.

Walkthrough
  1. 1
    From the Barnstokkr Tree, jump down to the left to find the Plague Trial shard.
  2. 2
    Follow the path, jump off the pier into the water, and enter the flooded house.
  3. 3
    Continue through the swampy water until you reach a stone arch. Walk to the right of it and look through to make debris disappear.
  4. 4
    Proceed to a broken bridge. Continue past it to a wood watchtower.
  5. 5
    Ahead is another stone archway. Go behind it and look through to see a wood fence disappear, allowing access to the other side of the watchtower.
  6. 6
    Find the third stone archway. Before using it, look behind it to find Lorestone ᚢ (1/2).
  7. 7
    Look through the third archway to clear a doorway in a wooden fence. Go through the arch, then return to the previous arch to bring back the fence and a staircase to the watchtower.
  8. 8
    Climb the watchtower, cross the bridge, and look right to align the shattered bridge pieces, repairing it.
  9. 9
    Cross the repaired bridge and enter the house.
  10. 10
    Inside, locate the Rune Door on the left. Do NOT activate it yet. Find Lorestone ᛋ (2/2) on the opposite side of the building. Activating the Rune Door will make this Lorestone inaccessible.
  11. 11
    When ready, focus on the Rune Door to activate it. You will be teleported to a maze with a pursuing fire monster.
  12. 12
    Navigate the maze, avoiding the fire. The red line on the map can guide you, but be prepared to adapt if paths are blocked.
  13. 13
    Runes appear as holes in the wooden walls. Focus on the correct shape to collect them.
  14. 14
    Dillion's light, reflected in puddles on the floor, will guide you to the Runes and eventually back to the Rune Door. Follow the light.
  15. 15
    After collecting all three Runes, follow Dillion's light back to the Rune Door to exit the maze.
Tips
  • The Plague Trial is recommended to be done last due to its chronological placement in the story and Lorestone progression.
  • Be very careful not to activate the Rune Door before collecting the second Lorestone, as it becomes missable.
  • In the maze, prioritize avoiding the fire monster. If it gets too close, Senua will catch fire and die.
  • Pay attention to the reflections of Dillion's light in the water to navigate the maze effectively.

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