Sonic Advance 3 Part 36 walkthrough detailing Chao locations and Special Keys. Requires Flight or Tag Action High Jump for some Chao.
Walkthrough
- 1From the start, use a spring to reach a platform with a wheel. Be cautious of a purple spinner after the first three rings. Jump off to the right at the end to get the monkey (Chao #7).
- 2Continue right past a checkpoint (an auto-save point you restart from on death) and jump over spikes, being careful of a hornet. Jump onto a slowly descending rock platform, then jump right before it falls to continue.
- 3Jump on two rock platforms, then jump off the second one against the right wall where three rings are. Break the barrier to your right and continue.
- 4Use a spring to bounce to a higher level, watching out for a spike trap and a purple spinner.
- 5Jump down a hole and hit a spring to the right that sends you left. Avoid the hornet near the 5 Ring Item box.
- 6Jump on the rock platform to the left of the item box and let it take you down. You will land on a speed booster that sends you left, then fall.
- 7Break the barrier to your right and continue, being careful of an upcoming spike trap and spikes.
- 8Jump over the spikes and continue right to a large hole with two rock platforms. Quickly jump across these to the other side to get another monkey (Chao #7).
- 9Continue right and fall down slightly. Use a spring that sends you into a series of springs, bringing you up between two pillars. Go right to find another monkey (Chao #7).
- 10You will come to a gap. The Chao is near the bottom and to the left. Fall down the gap and head left. At the bottom, fly or glide to reach the Chao.
- 11Below where the Chao was, go right to find an Invincibility item box. Head left and jump down far left to a small ledge against a left wall.
- 12Jump across crumbling gray platforms to your right very quickly, or fly/glide across.
- 13Go right to find a spring and land on a railway. Grind the rail.
- 14Off the rail, hit a spring, avoid a hornet, and go right past a checkpoint.
- 15Jump down an edge and be spun down by two spinning drums. Go right to find a spring.
- 16Next to the spring are spikes. To the right is a slope with falling rocks. When no rock is falling, use the spring and head down the slope, being careful of the rocks.
- 17At the end of the slope, fall down. Do not hit the spring on the left wall. Instead, go right, being careful of a hornet.
- 18You will see a rail. Jump through it or grind it. Two spinning drums will send you down, and you will run left.
- 19Before the floor curves down and you run along the ceiling, jump and hug the left wall. You will likely hit a spring at the bottom. Just to the right of that spring is a Chao (Chao #7) and a Magnet Shield item box.
- 20Chao #8: Past the first checkpoint and before the next giant moving platform, use flight or Tag Action High Jump near where you would jump down to the platform. The Chao is high and to the right. If using flight with Cream, start flying near the checkpoint and fly right to reach the platform, then jump down onto the next platform.
- 21Chao #9: Near the end of the second platform ride, you will see a large Badnik with drills. Against the right wall next to this Badnik is a tiny gap. Jump in and head right, then fall down. The Chao is to your left. Fall left again to reach the area of the next checkpoint.
- 22Chao #10: Go left of the Act 2 Ring and you will see Omochao. To his left is a gap you would normally use a turning machine to cross. Instead, jump down and land to your right to find a Chao. Alternatively, use flight or Tag Action High Jump just left of the Act 1 Ring.
Tips
- Flight or gliding is highly recommended for collecting Chao #7 and #7, and helpful for Chao #8 and #10.
- Cream or Knuckles are suggested characters due to their flight or high jump abilities.
- Be mindful of purple spinners, hornets, spike traps, and falling rocks throughout the act.
- Crumbling platforms require quick movement or flight/gliding.
- Special Keys appear after collecting all 10 Chao in a Zone. There is a 50/50 chance for a key to be in a specific location.
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