Master Part 25 of Sonic Heroes with our comprehensive walkthrough. Learn strategies for defeating the Egg Hawk, clearing Grand Metropolis, and finding all 85 robots.
Walkthrough
- 1Egg Hawk Battle: Initially, focus on attacking the roters connecting the Egg Hawk's wings to the main craft. Once these are destroyed, Eggman will appear. Chase him down the runway and continue attacking him in the sandy area. When his health stops decreasing, attack the opposite wing. If his health again stops decreasing, target Eggman's main craft. Destroying one of the three main targets will defeat the Egg Hawk.
- 2Grand Metropolis - Part 1: Start by destroying all 85 robots. Run on the blue platform to reach the first four enemies. Continue on the platform to find enemy number 5 and containers. Use the blue platform again to reach enemies six and seven. Smash containers for items like a shield.
- 3Grand Metropolis - Part 2: Use springs to reach two more enemies. Use homing attacks to defeat them and land on a floating platform with two more enemies (total 11 defeated). Grab the power sphere and head to the platform. Switch to Vector to defeat an enemy, which reveals a path. Use Espio to defeat three enemies at the end. Grab the Special Stage Key with Vector and defeat three more enemies. Switch to Charmy and use the dash hoop to reach a platform with a checkpoint.
- 4Grand Metropolis - Part 3: Have Vector level up. Continue down the path, hit the dash ramp, and rush down the blue path, defeating two enemies (total 20 defeated). Grab invincibility and proceed to the next platform. Defeat seven enemies here. Turn around and push a switch on the wall to open a door. Hit the switch inside this door. Grab a power sphere, use the blue path, and defeat four enemies (total 31 defeated). Hit the dash ramp and rush down the blue path.
- 5Grand Metropolis - Part 4: Hit the dash ramp to enter a building. Defeat the long enemy with Vector. Push the switch to the left of the entrance to open a door with one enemy. Push the switch on the opposite wall to open another door. Defeat three enemies. Head down the path and defeat three more enemies (total 42 defeated). Wooden containers have a power sphere and rings. Defeat the turtle enemy to reach the halfway mark.
- 6Grand Metropolis - Part 5: Jump into the cannon as Vector. Aim and fire at the three hovering enemies across the gap. If you miss, drop into the chasm, hit the springs, and use the dash hoops. Destroy the couple of enemies found after the hoops. Switch to Charmy, open the flower, and jump in to warp. (Alternatively, drop past the flower to destroy crates for two power spheres).
- 7Grand Metropolis - Part 6: After warping, head down the hallway and defeat the lone enemy. Two more enemies will drop down as you approach the dash pads (total 51 defeated). Use the dash pads to reach a blue path. Defeat all enemies on it and drop down. Switch to Charmy, use the spring, hover, and use thunder shoot to defeat all enemies. Punch out the turtle with Vector. Throw the switch.
Tips
- In the Egg Hawk battle, destroying the roters makes the fight significantly easier.
- In Grand Metropolis, using Power Formation at the start helps grab rings while advancing.
- Switching characters strategically (e.g., Vector for strength, Espio for speed, Charmy for flight) is crucial for navigating Grand Metropolis and defeating enemies efficiently.
- Don't miss the Special Stage Key with Vector.
- Be mindful of the option to collect power spheres by dropping past the warp flower in Grand Metropolis instead of warping immediately.
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