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Part 49
Sonic Heroes

Part 49

Find all CELL KEYs in Sonic Heroes Part 49 and check the ranking scores for Seaside Hill, Ocean Palace, and Grand Metropolis.

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Find all CELL KEYs in Sonic Heroes Part 49 and check the ranking scores for Seaside Hill, Ocean Palace, and Grand Metropolis.

Walkthrough
  1. 1
    Activate a switch to power a fan, use it to reach a platform with a [CELL KEY], then take a pole upwards. Grind down a rail to collapsing platforms.
  2. 2
    Quickly switch to Charmy to fly to a ledge with a cannon. From there, fly to the main ledge, destroy the cannon to reveal a spring, and take it up to defeat an enemy. Break metal containers and drop down.
  3. 3
    Follow the straightforward path, using Espio's camelflogue ability to slip past lasers. Kill two sleeping enemies at a dead end to open a hole in the floor. Fall through to hit a spring.
  4. 4
    This spring sends you up to more lasers. Fly over them with Charmy and defeat the gold robot to lower a huge door, revealing the path and a [CELL KEY].
  5. 5
    Touch the checkpoint (an auto-save point you restart from on death) and hit the self-destruct switch to appear on rails. Jump to rails without electricity to avoid lasers. At the end, defeat the gold robot to lower a cage with the sixth [CELL KEY].
  6. 6
    Fly to the next ledge with Charmy and use triangle jumps to reach a ledge with a cannon. Destroy it to reveal springs, then destroy the next cannon to reveal more springs.
  7. 7
    Bounce up to the next ledge, defeat the appearing enemy, and fall into a hole to hit a switch that lowers a pole. Take it up, head forward, destroy an obstacle, hit springs, and head to a rail.
  8. 8
    Grind the rail down and use a Team Blast to clear enemies. If you don't have one, defeat them manually. One cannon has a Special Stage Key. Jump to a target and punch it with Vector.
  9. 9
    Land in front of a dash pad. In Power Formation, hit it and land on rails. Grind them to the end and defeat all enemies to lower a cage with the sixth [CELL KEY].
  10. 10
    A switch lowers a pole. Head up, defeat an enemy, and use a target to be sent to the next platform. Defeat the huge enemy, then follow the path until two giant armored robots drop down.
  11. 11
    Defeat the robots with Team Blast to lower a cage with a [CELL KEY]. Use the flower to warp to the next area, smash blocks, and grab the [CELL KEY] floating in the air.
  12. 12
    Punch a target and make your way to a large hall with no floor. Jump on a collapsing platform and use triangle jumps to cross, avoiding spiked balls. Falling sends you back to an earlier point.
  13. 13
    On the other side, defeat a robot to lower a cage with a [CELL KEY].
  14. 14
    Use the flower to warp, then defeat the E-200 bot. Perform a difficult triangle jump over a laser wall: jump onto the flower, warp back, stay on the flower, and at the peak, use a homing attack on the left wall. Use the triangle jump over the lasers. If hit by a laser, jump again and perform a homing attack on the wall.
  15. 15
    On the other side, go to three different platforms and kill all huge robots. Return to a cage to get the final [CELL KEY].

Ranking Guide:

Main Stages require specific scores for each character to achieve ranks A through E. For example, Seaside Hill requires an A rank score of 60,000 for Sonic, 70,000 for Dark, 48,000 for Rose, and 45,000 for Chaotix.

Ocean Palace requires an A rank score of 50,000 for Sonic, 90,000 for Dark, 40,000 for Rose, and 50,000 for Chaotix.

Grand Metropolis requires an A rank score of 60,000 for Sonic, 65,000 for Dark, 50,000 for Rose, and 65,000 for Chaotix.

Tips
  • Use Charmy's flight ability extensively to navigate laser sections and reach high platforms.
  • Espio's camelflogue ability is crucial for bypassing laser grids.
  • Team Blasts are effective for quickly defeating multiple enemies and large robots.
  • Be mindful of collapsing platforms and spiked balls; falling can result in significant backtracking.
  • The triangle jump over the laser wall in the final section is challenging; utilize homing attacks on walls for assistance.
  • If you miss a CELL KEY, you may need to replay sections or the entire level.

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