Learn about the various enemies, robots, and breakable objects you'll encounter in Part 11 of Sonic the Hedgehog. Discover their weaknesses and attack patterns.
This section details various breakable objects and enemies found in Part 11 of Sonic the Hedgehog, including their properties, attack types, and strategies for defeating them.
Breakable Objects:
- Barrels: Found in Some Town Missions and Soleanna. Can be flung and are highly breakable when used by Silver.
- Blue Oil Drum: Found in Some Town Missions and Town Areas. Crinkles when hit and is another throwable object for Silver.
- Red Oil Drum: Found in Some Town Missions. Can explode in one mission, but is otherwise identical to the Blue Oil Drum.
- Red and White Barricades: Found in Some Town Missions. Smashing these grants 500 points.
Enemies:
Enemies are found in Acts, Bosses, and Town Missions. They are categorized into Eggman Robots and Monsters associated with Iblis or Mephelis. Enemies come in different color varieties, which can slightly alter their attacks and the number of hits required to defeat them. The strategy to defeat an enemy may also vary depending on the character being used.
Some enemies act as 'leaders' of a group. Defeating a leader instantly defeats all surrounding enemies and grants bonus points. Leaders are visually distinct and harder to defeat.
Basic Point Values for Enemies:
- 1 hit to defeat: 100 Points
- 2 hits to defeat: 120 Points
- 3 hits to defeat: 300 Points
- 4 or 5 hits to defeat: 1000 Points
Multiple Enemy Bonus:
- 600 points for destroying 3 enemies at once.
- 500 additional points for each enemy over 3 (leader does not count towards this bonus).
Basic Ammo Types:
- Vulcan Cannon: Small bullets that cost one Ring per hit.
- Missiles: Travel straight ahead; hitting you results in losing all Rings. Silver can catch these.
- Homing Missiles: Track the player. Larger ones can scatter dropped Rings upon impact. Silver can catch these.
- Blue Energy Bullets: Home in on the player and can cause damage. Silver can catch these.
- Laser Beams: Large, dangerous beams that travel in a single direction.
- Red Bombs: Small explosive bombs thrown by Red Crabmeats. Silver can catch these.
- Gray/Blue Bombs: Explode into a lingering electrical charge on the ground. Silver can catch these.
- Arms/Black Balls: Projectiles thrown by Giant robots. Silver can catch these.
Eggman's Robots:
- BASIC ROBOT: Fires various ammo types. Most common type takes one hit. Can be on the ground or floating. Easy to attack.
- Gray: Fires Vulcan Cannon (close) or Missiles (far). Hits to defeat: 1.
- Black and Red: Fires Vulcan Cannon (close) or Homing Missiles (far). Hits to defeat: 1.
- Blue: Fires Vulcan Cannon (close) or Blue Energy Bullets (far). Floats away. Hits to defeat: 2.
- Yellow: Fires Large Homing Missiles. Hits to defeat: 3.
- SMALL: Attacks with arms. Red variants have shields.
- White: Attacks with arms. Hits to defeat: 1.
- Red: Often a leader. Has two shields. Hits to defeat: 2.
- GIANT: Large robot that can block attacks.
- Brown and Gray: Fires Arms/Black Balls (blocks attacks when active), spins and fires Vulcan Cannon. Hits to defeat: 4.
- Red: Fires Arms, Lasers, and spins to fire Vulcan Cannon. Hits to defeat: 5.
- WALKERS: Large robots with legs or that float, firing powerful laser beams and other ammo.
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