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Installation & First Launch
Split Fiction

Installation & First Launch

Get Split Fiction up and running! This guide walks you through installation and your very first launch, offering tips to make your journey through the game's challenging world smoother.

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Installation & First Launch

Get Split Fiction up and running! This guide walks you through installation and your very first launch, offering tips to make your journey through the game's challenging world smoother.

Hey there! So you've just picked up Split Fiction and you're ready to dive in. Getting started is pretty straightforward, but there are a few things to keep in mind to make your first launch as smooth as possible. Think of this as your personal hand-holding session to get you from the game case to the main menu without any hiccups.

This game, like many others, can be a bit unforgiving if you're not prepared. You'll be playing as Amicia, a young noblewoman in 14th-century France, trying to protect her younger brother, Hugo. The world is brutal, with the Black Death and the Hundred Years' War raging, plus a whole lot of… well, rats. The Inquisition is also after Hugo for reasons you'll uncover. It's a dark game, both in theme and literally, so don't be surprised if your screenshots look a bit gloomy!

This guide is here to help you navigate not just the installation but also the early parts of the game. We'll cover some general tips to keep you alive, a look at the crafting system, and where to find those sneaky collectibles. We'll be focusing on the PlayStation 5 version here, so any button prompts you see will be for that console.

General Tips to Keep You Alive

First off, don't expect to be a tank. Amicia and Hugo are just kids, and they can't take many hits from guards or other threats. If you get spotted and can't deal with the situation quickly, you'll likely die and have to restart from the last checkpoint. Thankfully, the game is pretty good about saving your progress, so you usually won't lose much ground.

Here's a crucial point: pick-ups are easily missed. You'll encounter doors that Amicia has to bash open – these are often transitions to new areas, and once you go through, there's no turning back. The same goes for cutscenes; after they play, the story moves on, and you can't backtrack. If the guide mentions a collectible or even some rare crafting materials like leather or fabric, grab them right then and there. Missing something important, like a curiosity near the end of Chapter 6 or Chapter 16, could mean replaying an entire chapter, which is super frustrating!

The good news is that if you find a collectible, it's permanently unlocked for that save file. This is handy for a specific trophy in Chapter 14. However, this doesn't apply to crafting materials – you'll have to find those pieces of leather and cord again if you restart a checkpoint.

When you're aiming, whether it's at an enemy or a target like a brazier, make sure that aiming reticule turns yellow. As you unlock new ammo types, it's easy to forget to switch to the right one. Tossing the wrong ammo at a metal chest and getting no effect is a real pain.

Be super careful with the button. It often does things you don't want! If you're hiding from guards, pressing might make Amicia jump backward, alerting them. If you're holding a torch, pressing will drop it, and the rats will swarm you. Even when pausing the game, you press to close the menu, so just be mindful not to double-tap it.

A pro tip: at the start of chapters or after cutscenes, always take a moment to look behind you. The developers love hiding crafting materials in plain sight, just out of immediate view.

Crafting Tips for Early Game

When you first start crafting, focus on upgrading your 'pocket' so you can carry more materials. You'll need to do this at least twice to even access the highest tier upgrades, which require more than 12 of a resource. Your next priority should be your ammunition bag and your sling. There are later parts of the game where you can get stuck if you don't have enough Ignifer or Extinguis.

Early on, you'll learn recipes for Somnum ammo (needs fabric) and Luminosa ammo (needs leather). Fabric is pretty scarce early on, so try not to waste it on ammo. Leather is a bit more common, and you'll probably have to use Luminosa a few times. Still, it's generally better to avoid rats or distract them with Odoris rather than blasting them with Luminosa.

The third equipment tree, 'Attiral', isn't super useful. Dodging quietly doesn't matter much when the main goal is to avoid being seen at all! There's a trophy for upgrading all equipment, but honestly, you might want to save those resources for crafting Somnum and Luminosa instead. You can always reload a checkpoint after getting the trophy.

You'll unlock Alchemical upgrades around the halfway point. The first 'Containers' upgrade, which makes Odoris last longer, is really important for some sections. Other upgrades might not be as helpful. For instance, the tier III 'Instruments' upgrade lets you remove guards' helmets without special ammo, which sounds great, but by the time you can get it, you might find you don't really need it anymore.

Trophy Hunting Basics

You can unlock the Platinum trophy in a single playthrough. About half of the trophies (17 out of 36) come simply from finishing the game. Nine chapters have extra trophies, and most are pretty easy to get, though some are missable because you have to go off the main path.

One late-game trophy, 'Captain Sidekick', has a very small window to be unlocked. If you're aiming for that and the 'Botanist' trophy in the same run, you might need to reload a checkpoint. Most collectibles are easy to miss because they're often hidden well off the beaten path. If you do miss something, you can always replay a chapter to grab it.

Copyright and Acknowledgements

Copyright 2025 Christopher Williams

This guide may not be reproduced without my express permission for anything other than personal use.

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