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Squadron 42

Squadron 42

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Welcome, rookie! Squadron 42 drops you into the boots of a fresh Navy recruit in the Star Citizen universe for a cinematic, single-player journey. As a first-person, action-adventure FPS, you'll navigate a sci-fi world, exploring and engaging in combat. The heart of the experience lies in getting to know your diverse crewmates aboard a living capital ship, making critical decisions, and tackling challenging missions against deadly enemies.

This guide is your essential companion for mastering Squadron 42. We'll walk you through everything from understanding mission objectives and overcoming tough combat encounters to uncovering hidden details and achieving the best possible outcomes. Whether you're aiming for perfect mission scores or simply want to make the most of your time as a Navy pilot, we've got you covered.

LUKE'S SETTINGS (default)

Squadron 42 Luke's Settings default controls: Learn how to move your craft, thrust, fire blasters, and use special features.

Controls:

  • Control Stick: Moves your craft.
  • A: Thrust.
  • B: Fire Blasters.
  • L: Cycle through camera views.
  • R: Roll / Speeder's right brake.
  • Z: Brakes / Speeder's left brake.
  • Start: Pause.
  • <C: Secondary Weapon.
  • >C: Activates special feature (ion cannon for Y-wing, Open/Close S-foils for X-wing).
  • Down C: Fire Mode (links and unlinks blaster cannons).
  • Up C: Look around (limited use).
  • Control Pad: Camera shortcuts (Up-cockpit, Right-close, Left-drop camera, Down-standard).

WEDGE'S SETTINGS

Learn Squadron 42 Wedge's Settings: Control Stick moves craft, A thrusts, B fires blasters, L fire mode, R rolls, Z brakes.

Controls:

  • Control Stick: Moves your craft.
  • A: Thrust.
  • B: Fire Blasters.
  • L: Fire Mode.
  • R: Roll/Speeder's right brake.
  • Z: Brakes / Speeder's left brake.
  • Start: Pause.
  • <C: Secondary weapon.
  • C>: Special.
  • down C: Look around.
  • up C: Switch view.
  • Control Pad: Same as Luke's Settings.

JANSON'S SETTINGS

Learn Janson's Settings for Squadron 42, including controls for craft movement, thrust, firing blasters, and special weapons.

Controls:

  1. Control Stick: Moves your craft.
  2. A: Thrust.
  3. B: Fire Blasters.
  4. L: Fire Mode.
  5. R: Roll.
  6. Z: Brakes.
  7. Start: Pause the game.
  8. <C: Secondary weapon.
  9. C>: Special weapon.
  10. down C: Look around.
  11. up C: Switch view.
  12. Control Pad: Functions identically to Luke's and Wedge's settings.
Tips
  • Familiarize yourself with the Control Pad mapping as it mirrors other pilots' configurations.
  • Experiment with the different Fire Modes (L button) to find what works best for your combat style.
  • Use the 'Look around' (down C) and 'Switch view' (up C) functions to maintain situational awareness.

HOBBIE'S SETTINGS

Learn the controls for Squadron 42 craft like the X-wing, A-wing, and Y-wing, including special maneuvers and weapon linking.

X-wing

The X-wing is the standard fighter for Rogue Squadron, capable of flips and barrel rolls. You can open its quad wings (S-foils) for increased maneuverability, but this reduces speed and prevents firing. When wings are closed, speed increases. The X-wing has four laser cannons that can be linked to fire 2 or 4 shots at once, slowing the fire rate but increasing damage. It carries 6 proton torpedoes and has strong shields. An R2 unit will gradually replenish your health. To do a roll, hold R and left or right. To flip, hold up on the control stick.

A-wing

The A-wing is the fastest ship in the Rebel fleet, but its shields are weaker than the X-wing's. You must rely on speed to evade attacks. Its blasters are formidable and accurate. The A-wing can execute rolls and flips like the X-wing, but has less control and cannot be slowed sufficiently, often requiring multiple strafing runs. It can carry 8 concussion missiles, effective against stationary targets.

Airspeeder

The Airspeeder is a modified civilian repulsor craft (not a true flight craft) equipped with large guns and a harpoon/tow cable. It has no shields but its armament offers some protection. You can skim the ground without crashing on level surfaces, which is advantageous for tasks like roping AT-Ats. This craft cannot perform rolls or other advanced acrobatics. Its brakes operate individually, providing greater control over speed and tighter turns.

Y-wing

The Y-wing is a slow but strong craft that supported the Rebels before the X-wing. It is only flown in 2 stages. It boasts exceptional shields and can carry up to 20 bombs, effective against Imperial artillery and buildings. The Y-wing also has a top-side ion cannon. It can perform rolls and flips like the X-wing, but its lack of speed is a significant drawback, making it feel comparable to riding in a sandcrawler.

V-wing

The V-wing is a new Rebel Alliance craft, nearly as fast as the A-wing, and faster when using its scram jets. These boosters provide a large speed increase over a short distance, followed by a refractory period where the craft moves slowly until thrusters recharge. Like the Airspeeder, the V-wing is a repulsor craft that hugs the ground and cannot perform rolls or flips. Pressing Z or R while turning makes the ship turn sharper. Its blaster cannons are initially flimsy and inaccurate, but can be improved by switching to rapid fire mode, though you must fire in short bursts to avoid overheating. It features unique cluster missiles, good for hitting groups of enemies or inflicting heavier damage on a single target.

Tips
  • Linking X-wing blasters slows fire rate but increases damage.
  • The X-wing's R2 unit gradually replenishes health.
  • A-wing speed is crucial for evading attacks due to weaker shields.
  • Airspeeder's individual brakes offer precise control for tighter turns.
  • Y-wing bombs are devastating against artillery and buildings.
  • V-wing scram jets offer a temporary speed boost, but require a recharge period.

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