Welcome to the Zone, Stalker! S.T.A.L.K.E.R. 2: Heart of Chornobyl plunges you into the irradiated Chornobyl Exclusion Zone, a place teeming with dangerous mutants, deadly anomalies, and rival factions. As a Stalker, you'll brave this treacherous landscape, scavenging for valuable artifacts and fighting for survival in a non-linear story. This is a hardcore survival shooter experience for those who crave a deep, atmospheric world filled with difficult choices and unforgiving combat.
This guide will help you navigate the Zone's many challenges. We'll cover essential survival tips, how to manage your resources, and strategies for overcoming the game's toughest enemies. Specifically, we'll show you how to unlock fast travel, a crucial mechanic for traversing the vast and dangerous Zone efficiently. Get ready to uncover the Zone's secrets and make your mark.
A Big Score Mission Walkthrough
Complete the A Big Score mission in stalker 2 heart of chornobyl. Meet Zakhar Babay at the Slag Heap and fight bandits in the Car Park.
- 1Locate the Slag Heap, the settlement northeast of Garbage, where you'll find many side missions.
- 2Find Zakhar Babay near the exit of the Slag Heap. He will initially tell you to come back later.
- 3After completing "No Honor Among Thieves" and sleeping, return to Zakhar. He will give you the "A Big Score" mission, asking you to act as muscle for a debtor.
- 4Make your way to the Car Park, located southeast of the Slag Heap, south of the warehouse used in "No Honor Among Thieves".
- 5Upon entering the Car Park, you will be ambushed. Zakhar's men will demand your Coupons. Decline the offer and choose to attack.
- 6Warning: You are in an exposed position. Quickly use a Shotgun to eliminate the first Bandit.
- 7Immediately run for cover (press the cover button to crouch behind walls or objects) around the corner of the warehouse.
- 8Use an Assault Rifle to eliminate the remaining Bandits. Be aware that they will throw Grenades; run if you hear one drop.
- 9After defeating all Bandits, loot their bodies. You will find the unique gun, the Spitter.
- 10Speak with Akopyan inside the warehouse to end "A Big Score" and begin the follow-up mission, "Deceive the Deceiver".
- The Car Park is a known ambush point; be prepared for a fight.
- The Spitter unique gun found after the fight is a valuable weapon and required for the next mission.
- Looting all the Bandits is important to find the Spitter.
A Heavy Burden Mission Walkthrough
Need help with the 'A Heavy Burden' side mission in S.T.A.L.K.E.R. 2? Follow our guide to find the cargo, deal with bandits, and gain access to the Noontide Base.
Alright, so you've stumbled upon the 'A Heavy Burden' mission in S.T.A.L.K.E.R. 2, and you need to get into the Noontide Base, right? This mission is your key if you don't have the Ward Badge from an earlier main quest. Don't worry, it's pretty straightforward. We'll get you sorted.
- 1Starting the Mission: First things first, you need to head back to the Sawmill. It's that spot northwest of the Noontide Base, where you had that chat with Scar when you first entered the Wild Island zone. Look for a guy named Mute. If he's not immediately visible, he might be busy dealing with some bandits – just keep an eye out. Once you find him, he'll ask you to grab some important Cargo meant for the Noontide Base.
- 2Cargo Location: Once you agree to Mute's request, it's time to move. Head southeast, generally towards the Noontide Base, but the objective is actually a bit northwest of it, past a stream and a warehouse. As you get close, expect some trouble. We ran into a pack of wild hogs and then some bandits started shooting at us. Things got a bit chaotic with another faction (looked like Noontide guys) joining the fight against the bandits. Your main goal here is to take down those bandits, loot a guy named Karim Cyclops for his PDA, which updates your objective, and then scour the ground among the fallen for the actual cargo.
- 3Take the Cargo to Wild Island: With the cargo secured, make your way to the Noontide Base. Find Stone and show him what you've got. This is the crucial part – it grants you access to the base. But we're not quite done yet. Head through the tunnel and then make your way southeast to Professor Lodochka's lab. Hand over the cargo to him, and that's the mission complete!
- The main reason to complete this mission is to gain access to the Noontide Base. The reward, 1000 coupons, is nice but not game-changing.
- Keep an eye out for random encounters with wildlife and bandits in the area around the cargo location. It can get a bit hectic.
- Make sure to loot Karim Cyclops's body for his PDA; it's essential for updating the mission objective.
You'll receive 1000 coupons upon completion.
A Light in the End of the Tunnel Mission Walkthrough
Complete the A Light in the End of the Tunnel mission in stalker 2 heart of chornobyl. Find Quiet's Camp, get the psi-installation emitter, and make a choice.
- 1From Noontide Base, travel south to find a train carriage. Follow the carriages south until you pass the last one.
- 2Enter the large building ahead; this is Quiet’s Camp. Speak with Quiet behind his desk and accept his quest to retrieve a psi-installation emitter.
- 3To find the emitter, you must locate Peat, the previous operative. Travel approximately 1 km south from Quiet's Camp, staying on the road and avoiding anomalies.
- 4Upon reaching a suspiciously quiet checkpoint (an auto-save point you restart from on death), search the tower on your right. Enter the upper room and find a recorded interrogation message on the desk regarding Peat.
- 5The message mentions Rookie Village. Head north/northwest back to the main road and find Rookie Village.
- 6Locate the doctor's building (marked with a first-aid sign) and speak to Whale. Inquire about a wounded stranger.
- 7Peat is in the adjacent room, lying in a bed. Speak to him to receive the code for the bunker containing the psi-installation emitter.
- 8Head west from Rookie Village to the Abandoned Tunnel complex. Before entering, consider stashing excess gear as there is loot inside.
- 9Find the tunnel entrance at the back of the complex, to the south. Equip bolts and throw them to clear anomalies along the path to the door with a red light.
- 10Enter the code 1268 to access the bunker.
- 11In the first room, gather supplies. Enter the door to your left and proceed to the next room, a storage area, and loot supplies.
- 12Continue to the next room, then enter the office on your left, followed by the adjacent garage.
- 13Defeat the 'zombie' enemies in the garage. Loot their corpses.
- 14Across the garage, find a locked door with a padlock. Shoot the padlock to open it.
- 15Inside, jump on crates to avoid electricity and reach a backpack with supplies in the back-right of the room.
- 16Exit the room back into the garage and proceed south. Loot supplies from shelves.
- 17Go through the red container, cross the wooden plank, and use the carriages as a bridge to continue south.
- 18At the end of the carriage, jump right to a room with a window and a yellow hue. Eliminate the unaware zombie inside.
- 19Enter the door to the right of this room. Proceed carefully and eliminate the zombies within.
- 20Find a hole in the back of the room. To the left, shoot an explosive canister to access a stash.
- 21Go through the door to your left (where you shot the zombie through the window). Loot Vadym Brahin’s PDA from a corpse.
- 22Press the large red button to open the double doors outside.
- 23Return to the area where you shot the zombie through the window.
- Prepare for a long trek south to find Peat, bringing energy drinks or water.
- The Abandoned Tunnel contains anomalies; use bolts to detect and clear them before proceeding.
- Enemies in the tunnel are 'zombies' (mind-controlled humans); use a shotgun or aim for a headshot (a shot that lands on the enemy's head, usually an instant kill).
- Be cautious of electricity in the room with the locked door; use crates to navigate safely.
- Shoot the explosive canister to access a hidden stash.
A Needle in a Haystack Walkthrough
Follow our comprehensive walkthrough for the 'A Needle in a Haystack' mission in S.T.A.L.K.E.R. 2: Heart of Chornobyl. Learn how to find Squint, deal with bandits, and choose who to give the Ward Sensors to.
- 1Speak to the Gaffer in Zalissya. He will tell you to find Squint, who was last seen at a warehouse in the northeast.
- 2Leave Zalissya via the northern road, then take the eastern road at the intersection to reach the warehouse. Throw bolts at anomalies to disrupt them.
- 3Upon entering the warehouse complex, you will be attacked by dogs. Aim towards your feet or get on elevated ground to fight them.
- 4Explore the empty buildings for loot, then enter the warehouse to the north.
- 5Head up the eastern stairs and speak to Mug. You can either pay him 1500 K or engage in a gunfight. If you don't pay, you will fail this part of the objective, but the information can be obtained elsewhere.
- 6If you chose not to pay or failed to get the information, head southeast from the warehouse to the Farmstead.
- 7Locate the Old Mill at the Farmstead. Save your game before proceeding up.
- 8Disarm traps as you ascend the mill. Traps are indicated by a small can with a flame (lantern). Specific trap locations: at the top of the first set of stairs, attached to the post next to the lantern at the bottom of the next set of stairs, and at the top of the stairs with cans on it, to your left.
- 9At the top, you will find Squint. Tell him you are a friend, and he will eventually lower his gun.
- 10Ask Squint about what happened before deciding whether to help him escape.
- 11If you choose to help Squint escape, you will need to get him an artifact from a nearby cave, which starts the side mission “Piece of Cake”.
- 12Complete “Piece of Cake” to obtain the Ward Sensors.
- 13Return to Zalissya and hand over the Ward Sensors to either Richter or Captain Zotov.
- When fighting dogs, aim towards your feet or find elevated ground.
- If you don't have 1500 K to pay Mug, be prepared for a gunfight with a shotgun.
- Be cautious of traps in the Old Mill and disarm them carefully.
- Giving the Ward Sensors to Captain Zotov may make the next mission easier as he has an inside contact.
- Optician Gas Mask
- Debut Suit armor
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