Explore the powerful weapons and essential items in Street Fighter V Part 9. Learn about the Rocket Launcher, 3-Way Cannon, Super Joe's Machinegun, Hal's Bazooka, communicators, and accessories like Energy Recovery Pills and Flare Bombs.
This section details various weapons and accessories available in the game, providing their locations, stats, and strategic uses.
Rocket Launcher: Fires a large, red/green glowing fireball with average speed. It can eliminate groups of enemies in a row as it continues through defeated foes. It is considered the best gun in the game and is acquired early.
3-WAY CANNON: Acquired after completing Area 9. Fires three fireballs simultaneously (forward, up, down) with a wider angle than the Wide Cannon. It has better reach than the Wide Cannon but is shorter than the Standard Cannon. Despite its appearance, its strength and firing speed are considered poor, making it difficult to use against bosses and final computers, though it can be useful for taking out flying choppers in Area 7.
SUPER JOE'S MACHINEGUN: Found in neutral Area 18 after solving a puzzle. This is the fastest gun in the game, firing small white bullets in a spread with good reach, speed, and strength. While individual shots are weak, its rapid firing and spread make it effective against groups of enemies at different heights. It requires tapping the fire button rather than holding it.
HAL'S BAZOOKA: Given by Hal in Area 12 (final stage). Functions like the Rocket Launcher but is specifically required to destroy the cockpit of Master-D's helicopter. It is the only way to beat the game.
COMMUNICATORS
These devices resemble radios and are used to contact teammates and wire-tap enemy messages. There are four communicators, each with a different color and Greek letter, and they work in specific areas.
- RED COMMUNICATOR (ALPHA): Starts with the player, wine-red color, works in Areas 1, 4, and 5.
- GREEN COMMUNICATOR (BETA): Found in neutral Area 16, forest-green, works in Areas 2, 3, and 6.
- BLUE COMMUNICATOR (GAMMA): Found in neutral Area 14, requires a Permit to enter. Icy blue, works in Areas 8, 9, and 7.
- ORANGE COMMUNICATOR (DELTA): Found in neutral Area 15, works in Areas 10, 11, and 12. Acquired by removing armored walls or using a dangerous bionic arm move.
ACCESSORIES
These items provide special effects to aid the player.
- ENERGY RECOVERY PILLS: Acquired after completing Area 1. Restores health to maximum when used by pressing the START button. Highly recommended for use in enemy areas.
- FLARE BOMBS: Found in neutral Area 13. Used to light up dark areas, primarily useful in Area 4 (dark caverns). Can be used by pressing the START button when lights go out. Not strictly necessary to complete Area 4.
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