Master Battle 13 in Tactics Ogre: Reborn's Zodo Marsh. Learn enemy positions, optimal party formation, and strategies to defeat foes and secure valuable loot.
Walkthrough
- 1Begin by heading left, avoiding the seemingly better path to the right. Keep Canopus and the Ghost near the initial position.
- 2Position your Archers close to Canopus and the Ghost, allowing them to enter the water as it slows enemies.
- 3Split your party into two groups, keeping them close enough to draw the enemy between them.
- 4Position your Ghost in the middle-rear of the party to force enemies to advance closely.
- 5Be cautious of enemy Strength when moving healers and magic-users, as they can likely only survive two strong attacks. Avoid being surrounded by more than three foes.
- 6Focus on engaging two enemies at a time with your direct fighters, supported by Canopus, Archers, and magic from afar.
- 7The boss Berzerker and Lizard Men will be slowed by the terrain, giving you ample time to deal with them.
- 8Aim to get Chain Armour from one of the Hawk Men and 1,200 Goth from the other.
- 9Distribute experience to characters at 25~ EXP, especially those nearing level 9.
- 10If needed, use stones or other items to grant the required EXP to characters close to leveling up.
- 11Surround Zapan, heal him if necessary to gain more time for collecting Stat Cards.
- 12Injure your level 9 characters to help Kachua reach level 8 faster.
Tips
- The Leader is level 8, Amazons are level 9. Keep the boss's HP above 30 to prevent mission failure.
- There are two chances to obtain Chain Armour from Hawk Men.
- Focus on defeating enemies in small groups.
- Canopus's LUK can be increased here to 57, aiding in finding Buried Treasure.
- After the battle, consider making Voltel a Ninja, equipping him with Matou Claw, Power Gauntlet, Chain Armour, and Battle Boots to boost his Agility.
- Swapping Voltel between Ninja and Beast Tamer classes can balance his stats.
- Consider giving a Ninja the Incubus spell for a chance to inflict sleep.
- Alternatively, equip spells that match your magic-user's or Ghost's Element for effective damage on the right terrain.
Random Battle Notes:
- Possible Encounters include combinations of Berzerker, Lizard Man, Gryphon, Octopus, Wizard, and Witch.
- Wizards may possess advanced spells. You can reload to face a Wizard matching your magic-user's or Ghost's Element and Persuade them to obtain the spell.
- A Berzerker may occasionally appear with a Slender Spear.
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