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Part 14
The Legend of Zelda: A Link Between Worlds

Part 14

Complete walkthrough for Part 14 of The Legend of Zelda: A Link Between Worlds, covering dungeon progression, item collection, and the Moldorm boss fight.

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Complete walkthrough for Part 14 of The Legend of Zelda: A Link Between Worlds, covering dungeon progression, item collection, and the Moldorm boss fight.

Walkthrough
  1. 1
    Smash buttons and hit the blue crystal. Defeat Terrorpins, then smash the left buttons and stand on them to reach the second tier. Merge with the wall, go right through the window, and open the chest for a Purple Rupee. Return, merge with the wall, and move left to avoid spikes. Smash the right buttons, stand on them to pop up, and repeat with the large button to reach a higher level.
  2. 2
    Drop down to the chest containing the Compass. Smash the button and launch back up, then repeat on the left button. Merge with the southern wall to reach the blue orb. Hit it, then step onto the retracted wall and hit the orb again. Walk to the center of this new tier to claim a Small Key. Use the key to unlock the east door.
  3. 3
    Ride the moving platform, merging with the wall when necessary to go around. On the western side, merge into the wall and move around. Ride the block up to 4F. Defeat the Stalfos and pots. Hit the orb, then the button as you make your way up to a chest containing a Blue Rupee. From this highest level, stand on the retracted wall and hit the orb to reach a higher level, then merge into the wall.
  4. 4
    Move east through the bars and onto another moving platform. Merge when the wall pushes out, avoiding spikes. Merge again and ride a platform up to 6F. Go north to grab Blue Rupees. Smash the button to get on top again and return into the tower. Defeat the Red Stalfos. Ride the pillar up to 7F. Defeat the enemies and move to the top left, smashing the cracked floor to reach 6F and a Small Key.
  5. 5
    Smash the button and jump back up. Smash the top right cracked floor to find a chest with Monster Guts. Smash the button and launch back to 7F. Exit west through the locked door and wait for the button platform. Smash the button when moving right to launch to the next level. Merge and head right, then release to drop back to 7F onto a small platform with a chest containing a Silver Rupee. Merge and head left back to the moving button platform. Ride the next moving button and launch up through the small hole.
  6. 6
    In the next room, dodge the floor tiles that are picked up and tossed around. Wait for the platform to move in the center and drop down for a chest with a Purple Rupee. Use the fairies and teleport back up to 9F, using the platform to go up. Hit the four orbs (north, south, east, west). The button platform drops; use it to reach 11F. Use the right button to reach the Big Key. Use the Big Key on the left door and use the buttons to reach the top of the tower.
  7. 7
    After the battle, claim the Heart Container and Pendant of Power.

Enemies:

  • Terrorpin: These turtles spin and cannot be damaged due to their shell. Use the hammer near them to flip them, revealing their soft undercarriage. Damage: 1/2 Heart.
  • Hardhat Beetle: These beetles will bounce Link back if attacked with the sword. Stun them with the Hammer or Ice Rod first. Damage: 1/2 Heart.
  • Moldorm: The boss. Can only be damaged on its large red bulb of a tail. Slamming the hammer when the boss is near stuns Moldorm, allowing attacks on its weak spot. As it takes damage, Moldorm curls up, turns red, grows larger, and moves faster. Hit its head with the mallet and then the tail with the sword to defeat it quickly.

Items:

  • Small Key #1
  • Small Key #2
  • Compass
  • Blue Rupee (x2)
  • Purple Rupee (x2)
  • Silver Rupee
  • Monster Guts
  • Big Key
  • Heart Container
  • Pendant of Power
  • Master Sword (mentioned as a collectible)

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