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Part 2
The Legend of Zelda: A Link Between Worlds

Part 2

Master The Legend of Zelda: A Link Between Worlds Part 2 with our comprehensive guide covering game screens, controls, items, enemies, and the start of your adventure.

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Master The Legend of Zelda: A Link Between Worlds Part 2 with our comprehensive guide covering game screens, controls, items, enemies, and the start of your adventure.

This section of the guide for The Legend of Zelda: A Link Between Worlds covers the game's interface, controls, and the initial steps of the adventure.

The Game Screens

The top screen displays the Life Gauge (heart containers), the Energy Gauge (used for quest items and replenishes over time), and the Action Icon (indicates interaction possibilities like Merging or talking). The bottom screen shows the map, with options to switch dungeon floors, zoom, and use the Lost Maiamai Icon to track the 100 missing Maiamai. You can also pin locations on the map and view your Rupee total. Quest item assignments for X and Y buttons are shown, along with the Light and Dark World Icon to switch between Hyrule and Lorule.

Gear and Items

From the bottom screen, you can access subscreens to view and manage all your equipment, items, pendants, pieces of heart, and special items. Items can be re-equipped by dragging and dropping them into their designated slots.

Controlling Link

Familiarize yourself with the controls to navigate Hyrule and Lorule effectively:

ButtonAction
D-PadMove the camera
AAction Button (Merging, talking, pushing/pulling, diving)
BSwing sword. Cancel in menu. Swim.
XUse equipped quest item
YUse equipped quest item
LSprint (requires Pegasus Boots)
RRaise shield
StartOpens the Pause Menu

The Action Button (A) is versatile, enabling actions like Merging with walls, interacting with characters, pushing/pulling objects, and diving while swimming. Swimming is performed using the B button.

Sword and Board

Link's primary attack is his sword. Pressing B performs a single slash, with faster presses resulting in quicker swings. Holding B until the sword glows initiates a Spin Attack, releasing it unleashes a whirlwind that damages and knocks back nearby enemies. Collecting all 100 Maiamai allows for an upgrade to the Great Spin Attack. The R button raises Link's shield, which can defend against attacks and reflect projectiles.

A Journey Begins

The adventure starts with Link awakening in his bed after a dream. Gulley appears, urging Link to visit the Blacksmith. Before leaving, take time to practice the controls and break some pots in the room. Notably, Majora's Mask can be found on the eastern wall of Link's room, a reference to fans of the series. Once outside, follow Gulley.

Items

  • Red Rupee
  • Lamp
  • Small Key
  • Forgotten Sword

Enemies

  • Bee
  • Blob
  • Poe
  • Rat
  • Rope

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