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Part 23
The Quarry

Part 23

Navigate Part 23 of The Quarry! Learn how Jacob can avoid death or infection, and how Emma's choices with fireworks affect her fate. Avoid werewolf bites!

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Navigate Part 23 of The Quarry! Learn how Jacob can avoid death or infection, and how Emma's choices with fireworks affect her fate. Avoid werewolf bites!

Alright, let's dive into Part 23. This section is all about Jacob and Emma, and there are some pretty intense moments where things can go south fast. We'll cover how to keep Jacob safe from bites and death, and what Emma needs to do with those fireworks.

Jacob's Possible Death:

So, Jacob can actually die here if Emma isn't around. The first QTE when the werewolf shows up is crucial. If you mess it up and Emma's not there, Jacob gets knocked off the bridge. Then, if you fail the QTE to climb back up, it's a quick and brutal end for him.

Jacob Getting Infected:

There's a specific way to make sure Jacob gets infected. After he comes down from the walkway, if he chooses to Run instead of Hide and *fails* that QTE, he'll get pounced on and bitten. This is your most reliable shot at infection, and the scene ends pretty abruptly after it happens.

Another Way Jacob Can Die:

This death is only possible if the scene hasn't ended early from failing the Run/Hide QTEs. If Jacob gets caught in that bear trap and you choose to Pull Free, failing the follow-up QTE means he dies. The only exception is if he was already infected from a previous bite (which, remember, has to be from failing that first QTE with Emma alive and him not marked). If he survived that earlier bite, he'll actually survive this bear trap death.

Minor Choices for Jacob:

  • Escaped from Werewolf: After coming down from the walkway, you'll choose between Run or Hide. If you fail the Run QTE, or fail the 'Don't Breathe' event (if he's not marked with werewolf blood), or just take too long to choose, Jacob won't escape. This also ends the scene early with a different outcome.
  • Jacob Marked with Werewolf Blood: If Jacob chooses to Hide and fails the 'Don't Breathe' event, the werewolf's reaction changes based on whether Jacob is marked. Honestly, it doesn't change much in terms of consequences – if he's marked, the scene continues normally; if not, it ends early.

Path Update: The 'Distraction Path' will get updated at the end of this scene, letting you know if Jacob was captured or died.

Other Details for Jacob:

  • It's kind of weird, but you can't actually prevent Emma from falling off the bridge and getting separated from Jacob.
  • You can only get killed by the werewolf if Emma isn't alive, and that's by falling off the bridge.

6-Abi

Abi's Possible Death:

This is a big one. If you choose *not* to shoot Nick, Abi will die. This moment unlocks the 'Lovers' Quarrel' achievement and updates the 'Pieces of Silver' path. Be careful though, you can miss this by hitting the wall instead of Nick, which just leads to a slightly different camera angle.


6-Emma

Emma's Situation:

Assuming Emma is still alive, she'll be exploring the woods on her way back to the lodge. This exploration part is pretty short and ends right after the werewolf suddenly appears in front of the camera.

Emma and the Fireworks:

  • If Emma still has Fireworks: If she managed to keep them from earlier (Scene 2-Emma), she needs to grab them again near the fire at the start of this section.

Consequence - Ryan's Note:

If Ryan left a note earlier, you can find it here. It's not far from the top of the short stairs when you leave the initial fire area.

Other Details for Emma:

  • You can't find Jacob's body here, even if he was shot by Ryan earlier.
  • There's a hidden QTE event that's easy to miss. You can take a high route or a low route. The hidden event is on the low route, near the end. If you see a dead goat in a dead end, you're on the high route. Stick to the low route; look for some white rocks and a path to the left. Heading left instead of continuing on will trigger the hidden event.

Encountering Hunters:

Consequence - Emma and Fireworks:

If Emma doesn't have the fireworks (or didn't pick them back up), it's much easier for her to get infected. We'll get to that.

Emma Getting Infected:

It's possible for Emma to get infected if she chooses to Interrupt and Run. If she has the fireworks and *fails* the QTE to use them, she'll get bitten. If she doesn't have the fireworks at all, she's guaranteed to get bitten when she chooses to Run. Successfully using the fireworks to escape without harm is what's shown in the Temperance Tarot Card.

Minor Consequences - Fireworks:

  • After deciding whether to Run or not, if Emma has the fireworks, there's a QTE to use them for escape. Failing this QTE has the same result as if she didn't have them. Having the fireworks really helps avoid infection if she chooses to Run. If she doesn't choose to Run, it doesn't matter if she has them or not. The 'Playing with Fire' path updates if she has the fireworks.
  • If Emma chooses not to Run and lets the hunters find her, Jed will still make a comment...

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