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Part 24
The Quarry

Part 24

Navigate Laura's story in Chapter 7 of The Quarry. Learn how to create a hiding space, find the tranquilizer, and escape the police station.

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Navigate Laura's story in Chapter 7 of The Quarry. Learn how to create a hiding space, find the tranquilizer, and escape the police station.

  • Choice in 0-Laura-2: Whether you helped Max or not will affect his reaction when Laura reunites with him.
  • Choice in 7-Laura-2: A hiding space must be created for the tranquilizer to be hidden later.
  • Choice in 7-Laura-5: The tranquilizer must be found and hidden in the created hiding space.
Walkthrough
  1. 1
    Back with Max (7-Laura-2): When reuniting with Max, your reaction (Concern vs. Annoyance) depends on your choice in 0-Laura-2. This choice updates the Path Laura & Max.
  2. 2
    Exploring Cell (7-Laura-2): Laura can explore her cell. Be aware that the scene progresses automatically when Travis returns.
  3. 3
    Create Hiding Space (7-Laura-2): Investigate the back wall to the left, then above the bed to create a hiding space. This is crucial for hiding the tranquilizer later (7-Laura-5) and for the escape (7-Laura-8).
  4. 4
    Max's College Application (7-Laura-2): Discuss Max's college application. Laura can be supportive or annoyed. This choice updates the Path Laura & Max and is said to affect the reunion scene in 10-Max, though variations are not confirmed.
  5. 5
    Exploring Police Station (7-Laura-5): Explore the police station. There is no time limit, despite Laura's dialogue. Exploration ends when Laura sleeps.
  6. 6
    Find Tranquilizer (7-Laura-5): Locate a tranquilizer syringe in an upstairs room, in the same room as the calendar with Travis' birth date, inside the lockers.
  7. 7
    Discover Podcast Clue (7-Laura-5): Find the Bizarre Yet Bonafide Podcast Clue on Travis' computer. This affects Eliza at the end of the chapter and unlocks the Bizarre Yet Bonafide Achievement.
  8. 8
    Hide Tranquilizer (7-Laura-5): If you found the tranquilizer and created a hiding space in 7-Laura-2, you can hide the tranquilizer in Laura's cell. This is necessary to use it during the escape in 7-Laura-8.
  9. 9
    Next Morning (7-Laura-5): If the tranquilizer was found but not hidden, Laura will lose it.
  10. 10
    Go for Cop's Gun (7-Laura-6): While reading a limerick from Travis, you can choose to go for his gun. This updates the Path Above the Law and shortens the scene. Choosing Confused then Cynical offers interesting dialogue, some with premonitions. Choosing Concerned instead of Confused may lead Travis to reveal that only bites count as infections.
  11. 11
    Clue Entries (7-Laura-7): The Clue Entries Old Camp Photo #2 and Letter to Camp Nurse #2 will always unlock here, regardless of QTE success.
  12. 12
    Escape Attempt (7-Laura-8): If the tranquilizer was found and hidden, you will have a QTE to use it. Success means Laura escapes without shooting Travis, aligning with The Moon Tarot Card. If the QTE fails, the scene proceeds as if Laura didn't have the tranquilizer, leading to a struggle for the gun.
  13. 13
    Travis Shot by Laura (7-Laura-8): If Laura has the tranquilizer and fails to use it, she may shoot Travis. This has significant consequences from late Chapter 9 onward and can lock out the final scenes of the game. Paths The White Whale and Above the Law update based on whether Travis is shot.
Tips
  • Walk in front of Max's cell for a brief interaction.
  • The choice regarding Max's college application is intended to have consequences in Chapter 10, though they may not be apparent.
  • Remember that Travis states only bites count as infections, not scratches.
  • Failing the QTE to use the tranquilizer leads to a more dangerous confrontation.
  • Shooting Travis has severe repercussions for the game's ending.
  • Bizarre Yet Bonafide Achievement (if Podcast Clue is found).
  • Clue Entries: Old Camp Photo #2, Letter to Camp Nurse #2.
  • Updates to various Paths: Laura & Max, Above the Law, The White Whale.

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