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10. Livin' Large only!
The Sims

10. Livin' Large only!

Explore new objects in The Sims Livin' Large, including the Concoctonator Chemistry set, Crystal Ball, and Brass Lamp.

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Explore new objects in The Sims Livin' Large, including the Concoctonator Chemistry set, Crystal Ball, and Brass Lamp.

Walkthrough
  1. 1
    Rugs: Primarily decorative, rugs can be placed as a secondary tile, allowing other objects to be placed on top of them. They do not impede Sim movement.
  2. 2
    Wall lamps: These space-saving fixtures attach to walls. Ensure the adjacent tile is clear for bulb replacement.
  3. 3
    Topiaries: While aesthetically pleasing, topiaries can cause Sims with queued orders to forget their tasks if they bump into them, requiring the orders to be re-entered.
  4. 4
    Cockroaches: A new nuisance for slacker Sims, cockroaches can swarm and are difficult to eliminate completely due to their speed and tendency to hide. Sims can spray them.
  5. 5
    The Concoctonator Chemistry set: This set allows Sims to create various potions, but carries risks of explosion or neighborhood-wide smell complaints leading to police fines. Each potion can only be created once before another is consumed.
    • Blue Potion: Maxes out three random Sim needs.
  6. 6
    Yellow Potion: Permanently reverses a Sim's personality traits on a 10-point scale (e.g., 3 Nice becomes 7 Nice).
  7. 7
    White Potion: Cures Sim sickness; rarely appears.
  8. 8
    Purple Potion: Transforms a Sim into a monster for a period. This monster enjoys breaking televisions and painting. It reverts to human form only after painting a picture.
  9. 9
    Red Potion: Causes one random Sim in the neighborhood to fall in love with your Sim.
  10. 10
    Orange Potion: Renders your Sim invisible for a duration. Invisible Sims can interact but cannot be interacted with.
  11. 11
    Dark Green Potion: Creates a temporary, reverse-personality clone of your Sim that wanders and eventually disappears.
  12. 12
    Light Green Potion: Drains all Sim needs to near-empty. It is highly recommended to sell the set immediately upon creating this potion.
  13. 13
    The Crystal Ball: Interacting with the Crystal Ball presents a message. Following its instructions within 24 hours grants a 1-point increase to a specific personality trait; failure results in a 1-point loss. Reloading the game is an option if the outcome is undesirable.
  14. 14
    The Brass Lamp: Cleaning the lamp summons a genie who offers one random reward or punishment per day. Players should save before interacting if they are risk-averse.
  15. 15
    The Telescope: Repeated use can lead to unpredictable personality changes, with no apparent way to revert them. Sims are returned home after use.
  16. 16
    The Voodoo Doll: Using this on nearby Sims will cause them to dislike your Sim.
  17. 17
    The Cuckoo Clock: This decorative item cuckoos periodically and can be an annoyance, best placed in less frequented areas like bathrooms.
  18. 18
    The Love Bed: Allows Sims to engage in romantic interactions.
  19. 19
    The Woodworking Table: Enables Sims to craft gnomes, with proficiency increasing with skill.
  20. 20
    Party Balloons: Placing these attracts neighbors to your Sim's house in groups, useful for events like welcoming a baby.
  21. 21
    Fireworks: Can cause fires both inside and outside the house if used improperly.
Tips
  • For the Concoctonator Chemistry set, consider selling it if you create the Light Green potion, as it's detrimental to your Sim's needs.
  • Save your game before using the Brass Lamp or the Telescope to mitigate negative random outcomes.
  • Be cautious with the Voodoo Doll; its use can severely damage relationships.
  • Place the Cuckoo Clock away from bedrooms to avoid sleep disruption.

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