Get the lowdown on Mission 5.7 in Thief: The Dark Project. Learn about enemy awareness, secret passages, and the best way to approach the Manor's garden.
Alright, so Mission 5.7 is pretty chill, but there are a couple of neat tricks and things to keep in mind that'll make your life easier. Think of this as a quick heads-up from a buddy who's already been through it.
First off, here's a weird one: early on, if you don't have your weapon out, the guards are basically blind and deaf to you. Seriously, you can just waltz right past them, even the drunk guy outside the wellhouse. No need to go full shadow ninja just yet. They won't bother you unless you draw your sword or something.
Now, when you get to the top level of the Manor, you'll find a garden area with some stairs leading up to stone walkways. Up there, you'll see banners hanging in the corners. Here’s the trick: you want to enter this garden from the entrance that’s *opposite* from where you first came onto this level. So, if you climbed stairs, went down a hallway, and saw a garden entrance on your right, you want the *other* one. Head up the stairs, and you'll see a banner right in front of you. Ignore that one. Turn around, go to the banner at the far end, whip out your sword, and slash it down. Boom! Secret passage. Follow that all the way, and you'll pop out right outside the throne room, just before that lone guard. Now, you *could* try to jump down and blackjack him, but honestly, it's a pain and might alert the guards patrolling nearby if you haven't dealt with them yet. Probably best to find another way around.
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