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8.7: Walkthrough
Thief: The Dark Project

8.7: Walkthrough

Detailed walkthrough for mission 8.7 in Thief: The Dark Project. Learn how to trail assassins, loot Farkus' store, and infiltrate Ramirez Mansion.

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Detailed walkthrough for mission 8.7 in Thief: The Dark Project. Learn how to trail assassins, loot Farkus' store, and infiltrate Ramirez Mansion.

Walkthrough
  1. 1
    You begin in Farkus' store after purchasing new lock picks. An arrow will immediately kill Farkus; this arrow was meant for you. Listen to the two assassins discussing the murder.
  2. 2
    Your mission objectives change: Loot the Hammer Temple for 1,000 (marked as irrelevant), trail the assassins without detection, and do not kill anyone.
  3. 3
    Quickly loot Farkus' store for the following items: 2 Water Arrows, 3 Fire Arrows, 2 Moss Arrows, 3 Rope Arrows, 2 Noisemaker Arrows, and 3 Flash Bombs. Be careful not to accidentally set off a flash bomb. It is recommended to do this while the assassins are still discussing their actions to save time.
  4. 4
    Exit the shop and turn right. Stick to the shadows, move past the first left, and take the next left. Continue until you reach a lighted archway and proceed forward.
  5. 5
    The assassins should now be in sight. Follow them, saving your game periodically.
  6. 6
    Highlights of the trail:
    • 1: The lighted archway. The assassins pause here to check for followers.
  7. 7
    2: The metal bridge. Use a Moss Arrow to cover your sound or wait for them to get further ahead. After crossing, they turn left (usually).
  8. 8
    3: Stone ramp. They can hear you here, so hang back and wait for them to turn.
  9. 9
    4: The wooden bridge. They may hear you here, either on the bridge or the metal steps. Tread softly and manage your distance.
  10. 10
    5: Streetlamps. Wait in the shadows past the wooden bridge. They check for followers at the end of the road.
  11. 11
    6: Ramp with three overhead lights. They may stop at the top to check behind them.
  12. 12
    7: The Ramirez Mansion. The trail ends here. One assassin checks behind one last time.
  13. 13
    8: Long metal ramp (alternative route). If they take this route, do not follow. Walk left, fire a Moss Arrow at the base, and drop onto the moss.
  14. 14
    Once the last assassin enters the mansion, listen to the guards' conversation.
  15. 15
    Save your game. As the guards move off, move forward into the shadows. One guard will return; blackjack him. Hide the body in the dark area to the left.
  16. 16
    You can enter the mansion through the main entrance (beware of a guard), or via gravel paths to the left or right. The left path is preferred. Walk carefully on the gravel, using a Moss Arrow if needed due to a guard on a walkway above.
  17. 17
    An alternative entry is through the waterway/sewer system, though the water flow is against you.
  18. 18
    Save your game. Move onto the grass and turn left, staying in the shadows.

Mission Objectives Update:

  1. Trail the assassins without detection (should be checked).
  2. Break into Ramirez's mansion and steal his wealth, specifically his purse.
  3. Loot the mansion for at least 2,000 worth of valuables.
  4. Locate and take Ramirez's prized silver fire-poker.
  5. Get out of the mansion.
  6. Do not kill anyone.
Tips
  • Be very careful when picking up items in Farkus' store; accidentally setting off a flash bomb can end the mission prematurely.
  • Consider picking up items after following the assassins if you are not concerned with the fastest time.
  • Save your game frequently, especially before key points like the metal bridge or entering the mansion.
  • Use Moss Arrows to silence your movement on noisy surfaces like the wooden bridge or gravel paths.
  • Stay in the shadows and manage your distance from the assassins to avoid detection.
  • Be aware that assassins' patrol routes and behaviors can sometimes vary.
  • Completion of the mission objectives.
  • Looted valuables from the mansion.

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