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Part 18
Tom Clancy's Rainbow Six Vegas

Part 18

Explore gadgets in Tom Clancy's Rainbow Six Vegas, including the GPS Device with 10 charges and the Radar Jammer.

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Explore gadgets in Tom Clancy's Rainbow Six Vegas, including the GPS Device with 10 charges and the Radar Jammer.

Gadgets:

  • GPS Device: Scans the area to temporarily reveal the location of enemies on the (minimap (the small circular map in the bottom-left corner of your screen)). Has 10 charges. Each use lasts about 10-15 seconds. Can be countered with the jammer.
  • Radar Jammer: Disrupts enemy radar and GPS in your area. Has 10 charges. Each use lasts about 10-15 seconds, also scrabbles your own (radar).
  • Motion Sensor: Deploy this laser tripwire to alert you of enemy movement in that area. Has 2-3 charges. The laser can be seen by enemies and the sensor can be shot and destroyed.
  • C4: An explosive that you remote-trigger from a distance to kill enemies. Has 2-3 charges. Can be shot to detonate immediately.
  • Breaching Charge: An explosive that breaks doors open and wounds nearby enemies. Has 2-3 charges. Stuns AI enemies on the other side with a flashbang effect and kills anyone near the door. Can only be placed on closed doors. Has a much smaller explosion radius than C4.
  • Frag Grenade: This grenade fills an area with high-velocity shrapnel. Has 2-3 charges. Large explosion radius, takes longer to detonate than incendiary.
  • Flashbang: This weapon temporarily stuns and blinds enemies. Has 2-3 charges. Stuns and immobilizes AI terrorists, but only blinds players. Players can still move and fire during effect.
  • Smoke Grenade: This canister rapidly fills an area with smoke to cover (press the cover button to crouch behind walls or objects) your movement. Has 2-3 charges. Can be countered at short range with IR goggles. Works very well on unsuspecting AI terrorists.
  • Incendiary Grenade: This devastating weapon fills the area with burning white phosphorous. Has 2-3 charges. Smaller explosion radius, detonates very fast (compared to frags).
  • Tear Gas: Riot-control agent that causes irritation to eyes and throat. Has 2-3 charges. Produces results similar to flashbang, but with a blurring effect instead of a blinding effect. Lasts longer than flashbang effect, but can be countered with a gas mask.
  • XM50 Gas Mask: Protects against airborne chemical and biological agents. Always equipped if it is in inventory. No differences compared to SF10. Does not restrict field of vision.
  • SF10 Gas Mask: Full-face gas mask with bug-eyed lenses. Always equipped if it is in inventory. No differences compared to XM50. Does not restrict field of vision.
Tips
  • The GPS Device and Radar Jammer both have 10 charges and last for 10-15 seconds per use.
  • The Radar Jammer affects your own (radar) as well as the enemy's.
  • Motion Sensors have a visible laser that enemies can see.
  • Breaching Charges are specifically for opening doors and have a smaller blast radius than C4.
  • Frag Grenades have a larger radius but a slower detonation time than Incendiary Grenades.
  • Flashbangs primarily blind players, while stunning AI enemies.
  • Smoke Grenades can be countered by IR goggles at close range.
  • Tear Gas causes blurring and lasts longer than a Flashbang, but can be countered by a gas mask.
  • The XM50 Gas Mask and SF10 Gas Mask offer no functional difference in Tom Clancy's Rainbow Six Vegas and do not impede vision.

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