Follow this detailed walkthrough for Part 23 of Tom Clancy's Splinter Cell: Pandora Tomorrow, guiding you through the firing range, gym, and courtyard to infiltrate Sadono's villa.
Walkthrough
- 1From the pipe, use the hanging leg-grab maneuver (tap 'Y' to bring legs up, then 'X' to drop arms and hang by legs) to shoot the AK-47-wielding terrorist in the head. Alternatively, wait for the second terrorist to leave, draw your pistol (tap 'X' while hanging), and shoot the first terrorist.
- 2Drop down, move right into the dark stall, and eliminate the investigating terrorist.
- 3Take out the terrorist smoking a cigarette at the far end of the room.
- 4Shoot out all lights, dump bodies in dark spots, and collect the ammo box in one of the shooting range stalls.
- 5Enter the next room, a gym with a heavy bag and weights. Shoot out the lights here as well.
- 6Proceed into the hallway beyond the gym. Grimmsdotter will contact you. Shoot out the hallway light and move forward slowly.
- 7Place a sticky camera on the wall through the doorway at the far end of the hall.
- 8Save at the checkpoint halfway down the hallway.
- 9Position yourself against the wall next to the door leading outside. Observe two guards: one patrols towards and away from the door, the other stands to the right smoking.
- 10Wait for the sun to set.
- 11To neutralize the guards: sneak left to the turret gun and turn off the IFF (this may trigger an alarm).
- 12A surer method: wait for the patrolling guard to be on the far side of the yard, then quickly move inside the room. The outside terrorist will investigate. Retreat to the left corner and shoot him when he approaches.
- 13Return to the doorway; the second terrorist will patrol about 10 feet from the door. Shoot him. Avoid the center of the yard to prevent turret fire.
- 14Enter the room left of the turret gun and collect ammo from the desk.
- 15Open the door on the wall behind you. Two terrorists and a spotlight will be visible in the darkened courtyard.
- 16Shoot out the lights in this room to avoid highlighting yourself. Move slowly into the right corner, which is safe from the spotlight.
- 17Wait for the patrolling guard to be against the far right wall and the spotlight to be on the far side of the yard. KO or shoot him and hide his body in the corner near the door.
- 18Snipe the guard on the steps in front of the double wooden doors.
- 19Move up the steps, staying out of the spotlight, and crouch next to the keypad.
- 20Look left and right for turret guns on each side.
- 21Enter the door code for the Villa.
- 22Move slowly left to a lighted window. Do not shoot Sadono, who is visible inside talking on his cell phone.
- 23To get a better view, shoot a spy camera high on the opposite wall.
- 24To make Sadono leave the room so you can access his computer, move slowly to the right. When he takes his cell phone from his ear, move back left slowly.
- 25After a minute, Sadono will leave the room. Wait. He will return briefly, then leave again for good.
- 26Shoot out the camera over the door.
- 27Go through an open window and use the computer on the desk to accomplish the objective. Grimsdotter will trace Sadono's calls.
- 28Return through the window and turn left, following the hallway.
- 29Flip the switch on the power grid to turn off backyard lights.
- 30At the door on the right, go down the steps and crouch in front of the door in the wall. You will not have an 'Optic Cable' option, only 'Open Door'.
Tips
- To make the alternative strategy for the first two terrorists work better, shoot out the lanterns first to make them search for you.
- When dealing with the guards outside the villa, do not go into the center of the yard, as the turret gun will target you.
- When Sadono is in the room, moving too far right will cause him to investigate. Ensure you move slowly and time your actions to when he is on the phone.
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