Tom Clancy's Splinter Cell: Pandora Tomorrow Part 5 walkthrough: Learn how to sneak past guards, use searchlights to your advantage, and deal with the NV guard.
Walkthrough
- 1From the ark corner, K.O. the guard. A second guard might approach when you whistle, but only one will proceed up the stairs. Repeat the tactic for the second guard.
- 2Alternative strategy: If you mess up grabbing one guard, retreat up the steps and around the railing to the far side. Two other guards will come up the steps, find the body, and then look for you. As it is completely dark, they cannot see or sense you until they are right on top of you. Try sneaking up on them one at a time and KO'ing them. Even if you mess up, a quick squeeze of the right trigger will smash them with Sam's elbow. Done quickly enough, they will not get off a shot. If they do get some bullets into you, remember the health kit in the bathroom down the hall. You can restore yourself to full health before going back downstairs.
- 3Alternative strategy: If you opt to save the two hostages held by that guard yourself, know that if you mess up the guard will shoot them and the mission will fail. Go back to the room where Shelton is and open the door to the room where the hostages are. The terrorist is on the far side of the room. You can shoot out the nearest light on the ceiling, but if you shoot the second one he gets alarmed and hoses both of the hostages with his rifle. You're gonna have to sneak up on him and hope the hostages don't inadvertently warn him. If you mess up the grab quickly hit him with the elbow. Hitting a guard with an elbow once stuns them; they will recover in about 4 seconds if you don't hit them again; the second hit with the elbow is what K.O.'s them.
- 4At the bottom of the stairs, depending on if a second guard was alerted by your whistle or not, look to the left and there will be one or two guards playing dice about 30 feet away in a well-lit area. If your whistle drew a second guard, there is one guard kneeling there. If only one guard has been KO'd so far, then two guards will be seen squatting there.
- 5Shoot out the light to your left near the doorway. This usually makes one of the guards get up and begin patrolling. Retreat up the stairs and whistle to draw him to you. Like the first guard, he will come a bit up the stairs to the spot where you were crouching when you whistled and after a few seconds he will turn around and start back down the stairs. That's when you grab him. K.O. him and hide his body.
- 6Now there is one more guard left, still crouching down and looking at the dice on the far side of the room. Shoot out more lights on the left-hand side of the room and that will get his attention. Use the whistle tactic to draw him to you and K.O. him. If you get wounded, don't worry there is another medical kit in the room at the bottom of the stairs.
- 7Right behind where the guards were playing their dice game is a narrow corridor that leads to another hallway. You'll see a model ship sitting on a table next to a light on the wall. Shoot out all the lights on this hallway. There is a big double door on the right halfway down the hallway. You especially want to shoot out the lantern hanging over the doorway.
- 8Use the Optic Cable (a tool to see under doors) underneath the double doors and note the two automatic searchlights scanning the courtyard. Open the door, save the checkpoint (an automatic save point), and staying in the shadows, slowly move forward.
- 9There is an open gate right in front of you leading into the courtyard, which is being systematically swept by the searchlights and is being watched by a guard with night vision goggles (NV). There are two avenues to the far left and right that look very appealing; until you realize the left-hand one is being monitored by an automatic tripod-mounted machine gun, and that shooting out lights on the right-hand side alerts all the guards and you lose the element of surprise and the guard with the NV can see you even in the dark and starts riddling you with bullets. Plus, it turns out that right-hand side ends in a dead end, so you got spotted for nothing.
- 10Lambert will come on the radio to let you know about the NV'd guard. He's on the second floor of the building to the right in a lighted doorway. You also see Ingrid Karlthson turn on a light in a room right next to the one the guard is standing in. Lambert then tells Sam something he knows he isn't going to like - the only way to keep the NV'd guard from seeing him is to stay in the circle of light cast by one of the searchlights.
- 11Yes, for once the light actually is your friend. Use the light beam from the right-hand searchlight and after studying its pattern, walk Sam forward into it and move him so he stays inside of it until he reaches the other side of the courtyard. Go up the steps into the open gate and move to the left into the darkened area and shoot out the light over the doorway.
- 12Use the Optic Cable (OC) on the door, then go up the steps to the left. There is a medical kit on the wall at the top of the stairs and then another set of stairs leading up. Shoot out the ceiling light and slowly proceed up the second set of stairs. Turn around halfway up the stairs and look - you will see the NV'd guard with his sniper rifle in the balcony facing away from you. Sneak up behind him and K.O. him. Then after using the OC to make sure she's alone, open the door to your left and before talking to Ingrid, dump the guard's body in a corner.
- 13After your interlude with Ingrid, save at the checkpoint and then get good news from Lambert: They have pinpointed the coordinates to a cryogenics lab in Paris, France. Also, Delta Force is on the way to rescue the other hostages, so the leash is now off as Lambert tells Sam he can now shoot all the terrorists he wants.
- 14Then Grimsdotter chimes in to say your extraction is waiting, but Cohen doesn't want to land the Osprey in the village with all the searchlights on. You need to turn two of the searchlights off before Cohen will find the nerve to come and get you out.
Tips
- Use the whistle to lure guards away from their posts.
- Hide KO'd guards' bodies to prevent detection.
- The elbow strike is a quick way to stun or KO guards if you are close enough.
- Medical kits are available in several locations to restore health.
- The Optic Cable is crucial for scouting ahead under doors.
- Staying within the searchlight beams is essential for crossing the courtyard undetected by the NV guard.
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