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BREACH()
Transistor

BREACH()

Learn how to use BREACH() in Transistor, from its base stats and upgrades to powerful combos. Get the most out of this essential early-game function!

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Learn how to use BREACH() in Transistor, from its base stats and upgrades to powerful combos. Get the most out of this essential early-game function!

Alright, let's talk about BREACH(). This is one of those core functions you get super early in Transistor, and honestly, it's fantastic. It's your go-to for hitting enemies from a distance, and it's super useful both in real-time combat and when you're planning out your moves in Turn(). Think of it as your reliable opener – you can pepper enemies from afar, then dive into Turn() mode to finish off a whole line of them.

Stats & Functionality:

  • Base Damage: 100
  • Range: 800 (That's pretty far!)
  • Turn() Planning Cost: 42 (This is how much planning energy it uses)
  • Active Slot: Lets you pierce through targets with serious force from a long way off.
  • Upgrade Slot: This is where things get wild. Upgrading BREACH() can make its Functions way faster and increase their range. You'll want to check the specific UPGRADES section for the nitty-gritty on each one.
  • Passive Slot: Gives you more juice for planning moves in Turn(). Specifically, it boosts your Turn() Planning by 120%, meaning you can string more actions together.

BK Info: Seriously, don't sleep on BREACH(). Its range is great, it's quick, and you get it right at the start. It's perfect for initiating combat in real-time and then setting up some killer combos in Turn() mode, especially against enemies lined up nicely.

UPGRADES:

This is where BREACH() really shines. Mixing it with other Functions can totally change how it works. Here’s the rundown:

  • BREACH() + BREACH(): Makes your BREACH() shots bounce off walls. Handy for tricky angles.
  • BREACH() + PING(): Makes planning BREACH() during Turn() way more efficient and speeds it up in real-time.
  • BREACH() + LOAD(): Gives BREACH() a bit more punch and makes its damage hit in a small explosion.
  • BREACH() + FLOOD(): Leaves a trail of damage behind as the BREACH() shot travels. Great for covering your escape or hitting enemies that move.
  • BREACH() + GET(): Pulls enemies towards you when hit and increases damage at longer ranges.
  • BREACH() + CULL(): Makes BREACH() hit harder and sends enemies flying upwards.
  • BREACH() + VOID(): Significantly boosts BREACH()'s damage. Pure power.
  • BREACH() + MASK(): Increases the damage BREACH() does when hitting an enemy from behind (backstab).
  • BREACH() + TAP(): Lets BREACH() steal a bit of health from enemies. Essential for survivability.
  • BREACH() + SWITCH(): Briefly makes enemies you hit fight for you. Chaos!
  • BREACH() + HELP(): Gives you a 50% chance to stop those annoying Cells from spawning.
  • BREACH() + CRASH(): Stuns enemies and exposes their weaknesses, making them easier to hit.
  • BREACH() + JAUNT(): Makes BREACH() fire instantly and lets you use it again faster, even during Turn() recovery.
  • BREACH() + SPARK(): Fires multiple projectiles that are stronger when you're up close.
  • BREACH() + BOUNCE(): Makes BREACH() chain to multiple nearby enemies. Great for crowd control.
  • BREACH() + PURGE(): Slows enemies down and deals damage over time.

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