Conquer Transistor's Stability Tests! Learn strategies for each test, the best Functions to use, and how to survive the onslaught for 90 seconds each. Get your guide now!
Hey there! So, you've made it to the Stability Tests in Transistor. These are all about seeing how long you can last against waves of enemies, and honestly, they're pretty fun challenges. You'll need to survive for 90 seconds in each one. Let's break 'em down so you can get through them smoothly and snag that 'Stability()' Bronze Trophy!
Stability Test 1 of 3
For this first test, you're kitted out with Crash(), Switch(), and Mask(). Switch() even has Breach() on it, giving you some nice range for evading. As soon as the test starts, enemies like Creeps and Bad Cells will begin pouring in. Your main strategy here is to keep switching between your Functions in real-time, using the barriers scattered around the arena for cover. Mask() is your panic button if things get too hairy. Keep an eye out for a Jerk – this tougher enemy will show up eventually. Focus on switching it to make it attack its allies, and use the barriers and Mask() to stay safe. Just keep moving, stay in cover, and switch your Functions for 90 seconds, and you'll pass. Oh, and you'll unlock the music track 'THE SPINE'!
Stability Test 2 of 3
This time around, you've got Purge(), Ping(), and Jaunt() at your disposal. Ping() comes with Crash() and Jaunt() has Help() attached. Again, the goal is to survive for 90 seconds. As soon as it kicks off, you'll be facing Snapshots, Fetches, Young Ladies, and Cluckers. Purge() is super effective here, so use it to thin out the enemy ranks. Whenever you're in a tight spot, use Jaunt() to zip away and keep firing Purge(). That alone should be enough to get you through. Feel free to use your turns as needed, and you can use Ping() to try and isolate and finish off a specific enemy, though I'd mostly rely on Purge() and Jaunt(). Keep moving and watch for the glowing cells that Purge() leaves behind – they can heal you! This one's a blast, just like the others. You'll unlock 'WATER WALL' music.
Stability Test 3 of 3
This last Stability Test is pretty neat. You'll be using Tap() on its own, Help() with Spark() upgraded, and Jaunt() with Get(). Your objective, you guessed it, is to survive for 90 seconds. The only enemies you'll face are four Man enemies who mostly just hang back and fire 'haircuts' (their projectiles) at you. The smart way to handle this is to use Jaunt() to group up all those haircuts. Then, use your turn and Tap() to unleash a massive explosion, taking them all out at once. Use Jaunt() again to get clear of the blast. Just keep repeating this for 90 seconds, and you'll be victorious! This test unlocks the music track 'APEX BEAT'.
Finishing all the Stability Tests will also net you the 'Stability()' Bronze Trophy. Nice work!
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