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TAP()
Transistor

TAP()

Learn about the TAP() ability in Transistor, including its base stats, upgrades, and how to use it effectively for damage, life stealing, and survivability.

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Learn about the TAP() ability in Transistor, including its base stats, upgrades, and how to use it effectively for damage, life stealing, and survivability.

Ability Details:

  • Active Slot: Siphons life points from Targets in an area around the User.
    • Base Damage: 150
    • LifeSteal: 1%
    • Turn() Planning Cost: 35
  • Upgrade Slot: Applies a life-stealing effect to most Functions.
  • Passive Slot: Raises User's total life points by 150%, improving survivability.

BK Info: TAP() is a powerful life-stealing ability. It can deal damage and steal life directly, or be applied to other abilities to add the life-stealing effect. As a passive, it significantly increases your health, making it a great choice for survivability.

Upgrades:

  1. TAP() + Breach(): TAP() fires at range instead of in an area.
  2. TAP() + Ping(): TAP() is more efficient to plan during Turn() and faster in real time.
  3. TAP() + Load(): TAP() deals more damage in a wider blast radius.
  4. TAP() + Flood(): TAP() leaves behind a damage field in its area of effect.
  5. TAP() + Get(): TAP() pulls Targets to the User and deals more damage at longer range.
  6. TAP() + Cull(): TAP() deals more damage and sends Targets flying upwards.
  7. TAP() + Void(): TAP() deals significantly more damage to Targets.
  8. TAP() + Mask(): TAP() renders the User undetectable while preparing the effect.
  9. TAP() + TAP(): TAP() siphons more life points from surrounding Targets.
  10. TAP() + Switch(): TAP() briefly switches Targets' allegiance to the User's.
  11. TAP() + Help(): TAP() gives affected Targets a 50% chance to prevent Cells from spawning.
  12. TAP() + Crash(): TAP() stuns and disrupts Targets, exposing vulnerabilities.
  13. TAP() + Jaunt(): TAP() fires faster and is usable during Turn() recovery.
  14. TAP() + Spark(): TAP() fires out multiple blasts of the effect.
  15. TAP() + Bounce(): TAP() chains from any Target it strikes.
  16. TAP() + Purge(): TAP() slows Targets, dealing damage over time.

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