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SWITCH()
Transistor

SWITCH()

Master the SWITCH() Function in Transistor! Learn how to turn enemies into allies, its powerful upgrades, and tactical uses to dominate combat.

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Master the SWITCH() Function in Transistor! Learn how to turn enemies into allies, its powerful upgrades, and tactical uses to dominate combat.

The SWITCH() Function in Transistor is all about manipulation, letting you literally turn enemies into temporary allies. It's a game-changer for controlling the battlefield and creating openings. You can slot it into other Functions, even area-of-effect ones, to quickly gain a small army to fight for you.

Function Details:

  • Active Slot: Alters a target's allegiance, making them fight for you for 6.0 seconds. Planning this costs 40 Turn() points.
  • Upgrade Slot: You can integrate this allegiance-altering subroutine into most other Functions to enhance them.
  • Passive Slot: Picking up Cells will spawn a friendly BadCell ally. These allies deal 5 base damage and have 10 health.

BK Info: SWITCH() is incredibly powerful, especially early on. Turning an enemy into an ally is a huge advantage. You can even combine it with AoE Functions to get multiple allies at once. It's a very tactical Function that encourages experimentation. While its impact lessens in the late game as you get stronger with other abilities, it remains a solid choice for crowd control and creating diversions.

SWITCH() Upgrades:

  • SWITCH() + Breach(): Increases SWITCH()'s maximum range and allows it to penetrate targets.
  • SWITCH() + Ping(): Makes SWITCH() more efficient to plan during Turn() and faster in real time.
  • SWITCH() + Load(): Allows SWITCH() to affect multiple targets in a radius at the point of impact.
  • SWITCH() + Flood(): Surrounds the target with a damage field that also harms nearby targets.
  • SWITCH() + Get(): Pulls the target towards you in addition to its base effect.
  • SWITCH() + Cull(): Doubles the duration of SWITCH()'s effect on targets.
  • SWITCH() + Void(): Causes affected targets to deal significantly more damage.
  • SWITCH() + Mask(): Temporarily banishes targets in addition to the base effect.
  • SWITCH() + Tap(): Gives targets a healing aura that restores your health.
  • SWITCH() + Switch(): Adds a damage effect to SWITCH() in addition to its base effect.
  • SWITCH() + Help(): Spawns a BadCell ally loyal to you at the target location.
  • SWITCH() + Crash(): Renders targets invulnerable on top of the base effect.
  • SWITCH() + Jaunt(): Makes SWITCH() usable during Turn() recovery.
  • SWITCH() + Spark(): Causes SWITCH() to fan out multiple projectiles.
  • SWITCH() + Bounce(): Allows SWITCH() to chain to multiple nearby targets.
  • SWITCH() + Purge(): Applies damage over time in addition to the base effect.

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