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GET()
Transistor

GET()

Master the Get() Function in Transistor! Learn its uses, upgrades, and how to combo it for devastating effects. Your ultimate guide to Get().

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Master the Get() Function in Transistor! Learn its uses, upgrades, and how to combo it for devastating effects. Your ultimate guide to Get().

Alright, let's talk about the Get() Function in Transistor. It's a bit of an oddball, but don't let that fool you – it's got some really neat tricks up its sleeve, especially when you start combining it with other Functions. Think of it as your personal magnetic pull, great for setting up some seriously cool combos.

How Get() Works:

At its core, Get() is all about pulling enemies towards you. It's particularly effective against foes who are trying to keep their distance. You'll see it has a base damage of 150 and costs 10 Turn() Planning energy.

  • Active Slot: This is its main gig – it forces a target close to you. The further away they are, the stronger this pull becomes.
  • Upgrade Slot: This is where things get interesting. Most upgrades here will make Get() mess with enemy positioning, yanking them out of place.
  • Passive Slot: If you're a fan of grabbing Cells quickly, this passive slot boosts your Cell pull strength to a whopping 200%.

BK's Take: The developer, BK, mentions that Get() isn't something they use all the time, but they highlight its potential for setting up Area of Effect (AoE) or blast combos. Definitely worth experimenting with!

Get() Upgrades:

This is where Get() really shines. Combining it with other Functions opens up a ton of possibilities:

  • Get() + Breach(): Makes Get() have a longer range and lets it pass through enemies.
  • Get() + Ping(): Makes planning and executing Get() faster, both in Turn() and real-time.
  • Get() + Load(): Gives Get() a bit more power and adds a small blast radius to its damage.
  • Get() + Flood(): Leaves a damaging trail behind as you pull enemies.
  • Get() + Get(): Makes Get() even stronger when you hit distant targets.
  • Get() + Cull(): Increases Get()'s damage and sends enemies flying upwards.
  • Get() + Void(): Boosts Get()'s maximum damage potential significantly.
  • Get() + Mask(): Temporarily banishes an enemy while pulling them closer – super disorienting for them!
  • Get() + Tap(): Siphons some health from the target back to you.
  • Get() + Switch(): Briefly turns enemies against each other.
  • Get() + Help(): Gives you a 50% chance to stop Cells from spawning, which can be a lifesaver.
  • Get() + Crash(): Makes enemies more vulnerable to your other Functions for a short time.
  • Get() + Jaunt(): Lets you use Get() even when you're recovering from Turn().
  • Get() + Spark(): Fires multiple projectiles that do more damage up close.
  • Get() + Bounce(): Allows Get() to chain to multiple nearby enemies.
  • Get() + Purge(): Slows enemies down and deals damage over time.

As you can see, Get() is way more than just a simple pull. Play around with these combos and see what crazy setups you can come up with!

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