Unlock success in Two Point Hospital with 11 essential tips covering hospital layout, staff hiring, room efficiency, and patient care. Learn to build smarter and manage your staff effectively.
If I had to boil everything I've learned down to 11 tips to success before getting into super-boring detail, here they are:
1) Build smaller, not larger... When you look at some of the rooms that are already built in the game, they are a bit larger than the minimum required, and they are also pretty well-decorated. Many players have found that making the rooms a bit smaller will help you win in the long run. Not only will it help you figure out the best layout, but is also helps making your hospital flow a little more effectively since your patients and staff effectively have less distance to walk. And while it seems minor at first, the fact is when your hospital is serving upwards of 200+ patients, these kinds of minor decisions end up having a large effect on hospital layout and the patient's entire visit. Going smaller also allows you to fit more rooms into buildings which ultimately helps you save a bit of money. You’ll find when you get up to 30 stars plus for the whole game, this kind of stuff matters.
So if you're running into issues with building size or bad layout, consider making rooms smaller. Now it is true that larger rooms will make it easier to achieve a higher Room Prestige score (which does help with staff happiness as time goes on). However, there are multiple ways that you can achieve this, and placing a good mixture of décor objects and windows in a smaller room can help get it closer to Level 4 which will provide a nice 20% boost to patient and staff happiness. Another thing to consider however, is that if you have a level where you're constantly seeing a certain type of patient, you'll perhaps want to make those rooms larger than usual, or to perhaps build multiple rooms. A perfect example of this is detailed in the Tumble level.
2)...Except when you can combine multiple staff members into a larger room where possible.
Certain rooms in the game, like the Ward, Fracture Ward, Research Lab, Marketing Room, and Cafe can actually have multiple staff members to work in them at once. To do this, click on the room to open up its information panel, and right there on the pop-up screen, you will see a plus button to assign additional staff members. Experiment with numbers and staffing yourself (remember, some hospitals will have a larger influx of certain kinds of patients). I've found in general, that the magic number for wards seems to be about 8-9 beds divided between 3 staff members. Any larger, and you'll start losing the maximum efficiency of the room and it's worth building a separate room. For a Cafe, no more than 2 assistants should suffice, and for your research room, go with as many researchers as you can reasonably have to turn a profit.
3) Be picky with your initial staff hiring Since you don’t really start training your staff until Flottering(the third level), you won’t realize the importance of staff training and skills in Hogsport and Lower Bullocks. Theme Hospital players will know a doctor is better than a student, and that a consultant is better than a doctor, but probably won't fully understand the difference in dynamics with the new Qualification system. It can now create a situation in which a well-trained junior doctor may actually be better than a senior consultant with minimal training in that specific Qualification. In almost all cases through Two Point Hospital, it’s preferable to have a specialized doctor who has multiple levels of the same skill/qualification, or complementary skills (more about that in the Training section), rather than one who has a mish-mash of one skill here, another skill there but still is asking for a $50,000+ salary out the door. Not to mention, for your first few levels, cures are easy, and there’s truly no need to rush everything, especially when you're just starting the hospital.
Understanding this, I would recommend when starting each hospital that you take the time to find a good doctor candidate who has at least a GP Level 1 qualification, and a nurse with a Pharmacy Management qualification; rather than just take the first one who comes your way so you can get your hospital rolling. For Janitors, you might also want to find a ghost capture-trained Janitor and the Mechanics qualification wouldn't hurt either to be able to upgrade your machines quickly. Don’t be afraid to delay building your hospital a bit, or leave the reception un-built (which has the effect of keeping your hospital closed to new patients) until you get a good doctor and nurse candidate. Your bills will be pretty low until you're staffed anyway and considering that you always start each level with a good influx of cash, there's no reason to be hasty and put yourself in a bad position when a little patience pays off.
When you’re starting out, high-ranked doctors’ salaries are easily one of the biggest expenses you’ll incur. Although it may seem harmless at first when your money is high, your large initial balance will deplete quickly and cause unnecessary financial problems later down the line. So in the early levels, take your time. Your hospital will not grow too fast. These levels are designed to have a slower pace at the beginning of the game. By the time the training room rolls around, you'll definitely want to use it, as this is the single room that will make your hospital most efficient.
4) Build effectively, keeping your corridors wide as can be We'll examine some lessons on this as we progress through the levels in FAQ by examining case studies of bad hospitals that failed vs. good ones with improvements. But the gist is, with each new level, you'll learn to build better. Some levels have limited space, others have an awkward layout, and some just inundate you with patients. Efficiency here basically means building wide corridors (all corridors between rooms and areas of the hospital should be at least 2 tiles wide wherever possible), building multiple sets of corridor objects and amenities to help with patient mood
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