Valkyria Chronicles 4 Part 36 walkthrough for The Unchosen One, detailing strategies for defeating Selvaria and managing command points.
- Units must be hidden and the main Allied camp abandoned to take no damage.
- Fences provide important cover (press the cover button to crouch behind walls or objects) from interception fire (enemy attacks that trigger when you move or act within their range).
- Grenadier fire is more accurate at closer ranges.
Walkthrough
- 1Turn 1: Louffe attacks the shock (an elite enemy unit) on the northeast camp. Eileen advances Minerva, then takes Kai and Louffe East to the Northeast camp to finish the shock and climb onto the first ladder of the East high ground. Louffe kills the nearby scout and Grenadier on the southeast camp. Claude distracts the shock next to the ultimate tank (a powerful enemy vehicle), kills the Lancer leader on the Northwest camp, and positions himself for the incoming second Lancer leader. If Claude doesn't hit the shock, it can still be killed, just not as a surprise attack. Louffe kills the scout on the southeast camp and distracts the shock between the first and second ladders on the East high ground. Minerva heads southeast, recapturing the Northeast camp and killing the shock near the ultimate tank. Eileen uses direct command (a special ability to issue orders) to bring Kai and Louffe down the third ladder and up the fourth ladder to the southmost part of the East high ground. From there, target the Aces (elite enemies) and Grenadiers. Eileen also destroys the ultimate tank and heads back up the ladder.
- 2Turn 2: The East team kills or distracts enemies from the high ground. Claude heads south to kill the Southwest sniper that would otherwise fire on units crossing the chasm (a gap in the terrain). Claude can also kill the Ace from here. Destroying the Gatling turret (an emplaced weapon) is optional. With the way clear, Eileen heads west across the chasm to destroy the heavy tank (another powerful enemy vehicle) and capture the Southwest Camp with support from Kai and Louffe. Eileen then uses direct command to refresh her AP (action points) and head east to destroy the assault tank (another powerful enemy vehicle) and capture the southeast camp.
- 3Scout and Lancer Deployment: Send a scout and Lancer to the West Hill to capture the camp, kill the engineer leader (an enemy officer), and destroy tanks. There is RNG (random number generation) involved in the Lancer shots to destroy the 2 heavy tanks. Missing one shot is fine, but missing two and running out of ammo on turn 2 can cause trouble for a no-damage run.
- 4Southeast Camp Strategy: A single scout heads to the southeast camp to kill the engineer leader and scout leader, and hide behind the Southeast-most fence. It is crucial to position the scout behind this fence on turn 2 onward, as it will lure enemies, including Selvaria, to attack your scout instead of heading towards Allied camps and causing trouble. Attacks and counterattacks passing through the fence are nullified, so the scout won't take damage. This greatly increases the chance of success and is likely the most important part of the strategy.
- 5Hiding Units: Patches of grass are good for your own infantry to hide in. Keep a sniper hidden in the grass near the main Allied camp to pick off troublesome incoming infantry.
- 6Crymaria's Hiding Spots: There are 3 good hiding spots for Crymaria without spending excess command points. The first two are the trucks northeast of the main Allied camp. The East truck is better to hide behind on turn 2, and from turn 3 onward, it's best to hide behind the West truck. The third hiding spot is the backwards-facing L-shaped solid walls near the West Hill. This is a good spot to hide behind if Selvaria moves to the Northeast camp. Crymaria should always face away from the center of the map to avoid interception firing and exposing her position.
- 7Using Direct Command: Use direct command wisely to fire large numbers of shots from a good position, then refill AP to move back to a hiding spot.
- 8Selvaria's Movement: Selvaria typically moves between the 4 Eastern enemy camps, but may chase visible allied units farther from the camps. Generic enemies will also seek and destroy, or head for Allied camps. Selvaria usually has command point priority if allied units are visible; otherwise, generic infantry get priority. It is preferable for Selvaria to act because she usually moves to confined and predictable locations and uses 2 command points doing little or nothing. Enemy infantry are harder to control as they only cost one command point and will head for Allied camps.
- 9Camp Control: Unless you are trying to kill every enemy on the map, it is better to leave most camps under enemy control. This makes the AI burn command points summoning units it won't use. Capturing the West camp on the hill near the main Allied camp is a good idea.
- 10Defeating Selvaria: Generally, you want to do 2000 damage per attack, meaning you will need 11 attacks, which is 22 command points, not including re-supplies. With 50 command points for a 5-turn clear, about half the budget needs to be dedicated to defeating Selvaria. You will need to adjust your strategy on the fly depending on where Selvaria positions herself. The Northeast camp is the easiest and safest position, allowing you to move pretty much unhindered.
Tips
- Don't destroy fences unless necessary, as they provide important cover from interception fire.
- Attacks and counterattacks passing through the southeast fence are nullified, protecting your scout.
- Keep a sniper hidden in the grass near the main Allied camp to pick off troublesome incoming infantry.
- Crymaria should always face away from the center of the map to avoid interception firing and exposing her position.
- Use direct command wisely to fire large numbers of shots from a good position, then refill AP to move back to a hiding spot.
- Adjust your strategy based on Selvaria's position; the Northeast camp is the safest.
- The mission has an above-average amount of randomness due to Selvaria and other infantry acting randomly.
- The AI will usually call a reinforcement from each camp it controls.
- Enemy infantry are harder to control than Selvaria as they only cost one command point and will head for Allied camps.
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