Learn how to upgrade Kiryu's stats, unlock powerful Battle Skills, and master devastating Heat Actions in Yakuza 6: The Song of Life with our comprehensive guide.
In Yakuza 6: The Song of Life, character progression is handled through five distinct types of experience points: Red (Strength), Blue (Agility), Yellow (Spirit), Green (Technique), and Purple (Charm). These can be earned through various activities including combat, eating, playing minigames, earning Awards, and completing Substories. Experience is used to directly improve base stats or learn new skills.
Base Stats
Your five base stats—Health, Attack, Defense, Evasion, and Heat Gauge—start at 100 and can be increased by spending experience points. Each increase typically raises a stat by 2, with the experience cost increasing linearly. The formula for the required experience is (x*y/2)+x, where 'x' is the base requirement and 'y' is the number of increases already applied. For example, increasing Health requires Red and Yellow XP, with specific ratios for each point gained.
Upon reaching 200 in all stats, a "Limit Break" is achieved, allowing further increases up to a maximum of 300. Post-Limit Break increases also require an additional 30 Purple XP per increment and do not increase in cost.
Battle Skills
Battle Skills offer significant combat advantages and are learned by spending experience points. These skills function similarly to the "Soul" and "Tech" routes in previous Yakuza games.
| Name | Pre-requisite | Effect | Red | Blue | Yellow | Green | Purple |
|---|---|---|---|---|---|---|---|
| Boost Combo Speed Lv. 1 | Increases attack speed slightly. | 60 | 50 | 60 | 50 | ||
| Boost Combo Speed Lv. 2 | Prior | Further increases attack speed. | 300 | 250 | 300 | 250 | |
| Boost Combo Speed Ultimate | Prior | Further increases attack speed. | 900 | 750 | 900 | 750 | |
| Dash Attack | Press Heavy Attack while sprinting. | 30 | 60 | 30 | |||
| Quick Recovery | Press Evade while being knocked down to quickly recover. | 40 | 60 | 60 | 40 | 50 | |
| Rising Tornado | Prior | Press Heavy Attack while knocked down to strike upon getting up | 20 | 30 | 10 | 90 | 60 |
| Relentless Blows | Attack over 150 | Recover quickly after an enemy blocks your attack. | 25 | 60 | 25 | ||
| Re-Guard | Can guard again more quickly after guard is broken. | 120 | 120 | 60 | |||
| Parry | Press Guard right before an attack lands to parry it. | 80 | 80 | 80 | |||
| Parry Mastery | Prior | Your window for parrying increases. | 400 | 400 | 400 | ||
| Evasion Strike | Press Heavy Attack after quickstepping. | 30 | 45 | 120 | 20 | ||
| Double Quickstep | Evasion over 110 | Quickstep twice in succession. | 320 | 120 | 60 | ||
| Triple Quickstep | Prior and Evasion over 200 | Quickstep thrice in succession. | 960 | 360 | 180 | ||
| Quickstep Cancel | Evasion over 160 | Quicksteps can cancel certain actions. | 300 | 520 | |||
| Lunge | Quickstep while running to leap big. | 15 | 10 | ||||
| Leaping Fist | Prior | Press Heavy Attack while lunging. | 50 | 60 | 50 | ||
| Enhanced Counter | Enemies take more damage while attacking. | 120 | 300 | 440 | |||
| Tiger Drop | Attack over 180 | Hold R1 and press Heavy Attack as an enemy attacks. | 480 | 450 | 20 | 490 | 240 |
| Tiger Drop Mastery | Prior and Attack over 200 | Tiger Drop becomes easier to perform. | 960 | 900 | 40 | 980 | 480 |
| Guard Crush Mastery | Press Heavy Attack before your attack connects to break enemy guards. | 300 | 300 | 100 | 450 | 100 | |
| Escape Counter | Press any attack button while grabbed around the waist. | 20 | 40 | 40 | 20 | 10 | |
| Finishing Hold | Press Grab after landing a Finishing Blow. | 70 | 40 | 30 | 45 | ||
| Stun Resistance | Defense over 120 | Mash Evade to recover from a stun quicker. | 240 | 40 | |||
| Charge Attack | Hold down Heavy Attack during a Rush Combo. | 80 | |||||
| Collateral Damage | Damage is increased for additional enemies hit during an attack. | 120 | 100 |
Heat Actions
Unlike previous titles, Yakuza 6 does not track individual Heat Actions in a dedicated menu. This section lists the available Heat Actions:
| Name | Pre-requisite | Effect | Red | Blue | Yellow | Green | Purple |
|---|---|---|---|---|---|---|---|
| Boost Heat Actions Lv. 1 | Heat attacks cause more damage. | 60 | 30 | 10 | |||
| Boost Heat Actions Lv. 2 | Prior | Heat attacks cause more damage. | 300 | 150 | 50 | ||
| Boost Heat Actions Max | Prior | Heat attacks cause more damage. | 900 | 450 | 150 | ||
| Heat Rush | Heat Gauge over 110 | In Extreme Heat, your Rush Combo is 8 hits. | 30 | 40 | 20 | ||
| Boost Heat Orbs Lv. 1 | Heat Gauge over 120 | Adds a fourth Heat Orb. |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content