Complete walkthrough for Island Palace in Zelda II: The Adventure of Link. Includes enemy strategies, item locations, and tips for defeating bosses and navigating the dungeon.
Walkthrough
- 1Enter Island Palace. Use the Red Magic Jar from the Iron Knuckle statue to refill your magic and life meters. Take the elevator down and cast Shield.
- 2Head right to encounter a Doomknocker. Dodge its boomerang-like spiked club and use Downthrust. Be wary of its jumps. It drops 100 EXP. Defeat the Myu (5 EXP) and then a Blue Parutamu (70 EXP).
- 3In the next room, defeat Wosus and Myus, being careful not to break too many blocks.
- 4Run through the next room quickly to avoid Fiery Moas and falling blocks.
- 5In the following room, defeat Myus and a Doomknocker. Use Downthrust on the breakable blocks to find Key #1 and a Treasure Bag (100 EXP).
- 6The next room requires careful navigation of breakable blocks. Cast Jump to make it easier. Avoid freeing the trapped Red Iron Knuckles. Jump over Myus and continue right.
- 7Cross a wide gap to the right. If you miss the jump, you'll need to cast Jump magic to return.
- 8In the next room (outdoors), avoid Fiery Moa flames and defeat a Red Iron Knuckle to get Key #2.
- 9Return left, drop down, and defeat a Red Parutamu (50 EXP). Take the elevator down and go right through the locked door. (Tip: Cast Fairy to fly through locked doors if you don't have a key).
- 10Defeat Bots and a Mau (5 EXP each), which are wolf-head statues that shoot projectiles.
- 11Carefully hop over lava pits, defeating or avoiding Bots. Defeat a Red Iron Knuckle in the center to get Key #3.
- 12In the next room, cast Shield. Defeat another Red Iron Knuckle, then the Blue Iron Knuckle. The Blue Iron Knuckle throws swords high and low; use jump attacks on its head. It takes many hits and yields 150 EXP. This enemy guards the Raft.
- 13Backtrack to the elevator. If you have enough magic, cast Jump and strike the Mau statue to the left of the elevator to reveal a Red Magic Jar. Deal with incoming Maus.
- 14Continue left. In the next room, defeat Red Iron Knuckles and Wosus. Ignore the elevator and keep moving left.
- 15In the following room, hop up breakable blocks and take the upper route, defeating Maus. Find Key #4 below. Use Downthrust to break blocks and obtain it.
- 16Break blocks with your sword to create steps to exit, while dealing with endless Maus. Cast Jump if needed.
Tips
- Before entering Island Palace, ensure you have Attack Level 4, Magic Level 5, Life Level 6, 6 blocks in your Magic Meter, 6 blocks in your Life Meter, and the Shield, Jump, Life, and Fairy spells. Your inventory should include the Candle, Handy Glove, and Hammer.
- The Red Magic Jar at the entrance is crucial for refilling your meters.
- Downthrust is effective against Doomknockers but not against Blue Parutamu or Iron Knuckles due to their helmets or armor.
- Jump magic can help clear gaps and reach higher platforms made of breakable blocks.
- Blue Iron Knuckles are very tough; be prepared for a prolonged fight and use jump attacks.
- The Raft is a key item obtained here, useful for future navigation.
- If you find yourself without a key for a locked door, the Fairy spell allows you to fly through it.
- 4 Keys
- Raft
- EXP for defeating enemies (Doomknocker: 100 EXP, Myu: 5 EXP, Blue Parutamu: 70 EXP, Mau: 5 EXP, Red Iron Knuckle: Varies, Blue Iron Knuckle: 150 EXP)
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